Hm. It's not quite what you asked for, but it's the notion that popped into my head:
Feng Shui - Practical Applications: You may place aspects on a scene via careful arrangement of furniture, decorations, etc. - for example, "natural accordance", "balanced mood", "energy-dissipating currents", and the like. This uses your craftsmanship skill, starting at a difficulty of mediocre for one aspect in "a few minutes" of setup, and adjusted by both the time chart & +2 difficulty for each aspect placed after the first. (These difficulty increases are cumulative; the second aspect is two points harder; the third is four points harder, etc.)
Your craftsmanship result also sets the difficulty for lore checks to notice the effect, and checks (of any sort) to remove the aspect - though, at the GM's discretion, sufficiently destructive methods may remove the aspects regardless of your result. (If someone brings in enough explosives to demolish the room, it doesn't matter if their demolitions roll fails to beat your craftsmanship.)
Using this ability to prepare for ritual magic is significantly more difficult, however, starting at a difficulty of mediocre for "an afternoon" of work, and increasing the difficulty by +4 for each aspect after the first.