Damn, here I was thinking I was clever. Still good to know
SotC's minions rules can be found
here.
In summary, minions are given two stats: quantity and quality.
Quality simply determines the minions' base skill in a single type of conflict -- physical, social or mental -- and the amount of stress they can take. Minions can be Average (+1), Fair (+2) or Good (+3) in their chosen conflict type. Average gets 1 stress box, Fair two, and Good three.
Quantity is just the number of minions in each group. Minions get an additional bonus to actions and reactions based on their number... 2 to 3 minions: +1, 4 to 6: +2, 7 to 9: +3, and 10 or more: +4.
Stress boxes per for each minion, and all stress should go to a single minion, before moving on to the next (treat the stress boxes like hit points). For example, dealing 5 stress to a group of Fair minions (two stress boxes each) would take out two minions completely and then deal one stress to a third.
For larger groups (like entire armies or an global corporation) or highly skilled groups (like a black ops team) creating a character-like stat block might work better. I've considered using stat blocks in a similar way for certain types of vehicles in certain types of genres... The spaceship
Serenity, for example, could have its own stats block with stunts and aspects, if
Firefly was a FATE-based game.