Sometimes in this system, you want a character or creature to be able to do a wide variety of things - analogous to Evocation and Thaumaturgy - but not exactly.
Some ideas that have come up on the boards:
Pseudo-science
http://www.jimbutcheronline.com/bb/index.php/topic,28519.0.htmlMusic Magic
http://www.jimbutcheronline.com/bb/index.php/topic,25956.msg1105617.html#msg1105617In each of these situations, one could take Evocation and Thaumaturgy (or the lesser options Channeling or Rituals) and re-skin them. One necessary component most people want to do is to change which skills are used to govern them: what substitutes for Conviction, Discipline and Lore? Craftsmanship, Resources and Knowledge make sense for a scientist; Presence and Performance seem right for a Bardic type.
What I'm curious about is whether or not the community would prefer to:
A) re-skin the Evocation/Thaumaturgy/Rituals/Channeling with new skills and trappings, but make it cost the same
(so 6 points for a completely re-skinned version of Evocation and Thaumaturgy)
B) re-skin the Evocation/Thaumaturgy/Rituals/Channeling with new skills and trappings, but charge 1 Stunt for each Skill/Trapping substitution
(so, 7, 8 or possibly 9 points for Evocation, Thaumaturgy and stunts to switch out 1-3 of the original spellcasting Skills)
C) treat their niche ability like Rituals and/or Channeling, but charge +1 Refresh for the option to switch out the Skills and Trappings which govern it use
(so 6 points for a completely re-skinned version of Rituals and Channeling that uses whatever spellcasting skills make sense)
D) Something else