Author Topic: Starting Power level  (Read 3990 times)

Offline Arcteryx

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Re: Starting Power level
« Reply #15 on: August 26, 2011, 03:11:25 PM »
I did chest deep. Going OK. But I'd cap skills off at Great, which isn't so much to do with munchkins but it kind of forces the skill spread to flow into some of the conflict skills that players new to DFRPG don't think about, i.e. social & mental conflict. More so social than mental.

Offline Mij

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Re: Starting Power level
« Reply #16 on: August 29, 2011, 04:30:45 AM »
I'm all for multiple enemies, or at the very least the mastermind + competent henchmen + minions route.  Single powerful bad guys are too hard to balance IMO and can always fall victim to a good roll backed by a shitton of FP.  A group of baddies, though, provides options.  They can maneuver off each other.  Some can be killed and some can escape to vow revenge!

Your point is well made, admiral, and I definitely support this.  It's MUCH easier, in my opinion, to use "quantity over quality" when developing resistance. 
Your Laundry skill is Poor (-1), and the difficulty here is Great (+4) owing to old machines, poor lighting, and panty-stealing neighbors.  Roll the Fudge Dice, please.