In my previous thread about
Ghostbusters Crossover Madness, there was a little speculation starting on how the Ghostbusters and their "technology" would fit into the Dresdenverse and the game in general. I have have an idea about it, but am still not entirely familiar with the specific rules for magic in the DFRPG. I'm aiming for as few chnages to the rules as possible, and for using as many existing rules (or something similar to them) as possible.
So, let me know what you guys think...
The Theory: Science, in it's way, is a form of magic that makes extraordinary things happen. But whereas magic gains power from the conviction, faith and belief of a single creature, science gains power from the collective conviction, faith and belief of the entire population of the planet. In other words, the more people that believe in a particular scientific theory, the more power it gains and the more "real" it becomes. By way of example... Until Copernicus convinced the world otherwise, the Sun DID travel around the Earth.
Also, since science likes to impose order and verisimilitude upon the rules of the universe, it takes equal strength from the disbelief of anything that tends to contradict established rules without good reason (especially supernatural creatures!).
The Rules: My idea is to use "Super Science!" as a sort of sponsored magic... Since Super Science tends to employ relatively new and unproven scientific theories to bend existing Laws of Science, the gadgets and effects require, just like magic, a hefty dose of Conviction and Discipline to keep them working. In other words, the character would be using the same rules as wizards to create a magic-like effect, but would be doing so using the trappings of super-scientific technologies, rather than using mystical powers and incantations.
Since this "pseudo-magic" relies on technology, it cannot be compelled for the purposes of involuntary hexing. Conversely, however, effects and items created using Science! can be affected by hexing* (intentional or not).
Also, while Science! is not technically magic and technically not bound by the Laws of Magic, the White Council may still take notice of a Scientist! who blatantly and flagrantly violates those Laws on a regular basis.
*Though, I'm still considering how I want that to work.