yes, but those consequences won't always be visible or available to players to use. "Bruised", for example, might not be readily visible, while "My Leg Isn't Supposed to Bend That Way" probably is. Since consequences are supposed to be appropriate to what's causing them, my players are usually able to guess them- and the system has allowances for them doing exactly that.
Once someone's started taking consequences, the fight usually goes downhill for them very fast- and that's appropriate too. My players need to learn to do things like make concessions and live to fight another day when that happens to them, but they're still fighting in a kind of DnD mentality where they throw everything they have at a threat because that's just what you do. I have yet to make a serious issue of it, because with only a little fudging I've managed to swing the fight their way, and keep the game fun (which is my job), and the alternative felt like it might have been... problematic.
You got it right- but be ready for what that means when you're on the wrong end of it.