Hey folks,
Getting my small group together tommow for the first time. We're doing Neutral Grounds prior to starting a campaign so everyone can get the hang of the rules. While goin over the write-up, I came up with a question I couldn't find an answer for - maybe you can help.
Without spoiling the module, there is a spot where the players may need to disrupt a ward. With a practitioner, I can see a couple ways to do it. But if the party doesn't have one, how would you handle it?