Ok, love the system myself even though I have to wrap my brain around it since I have never used FUDGE, FATE, etc (D&D 2nd, 3rd, 4th,etc, WoD, BESM, etc experience).
I had one player playing a Focused Prac, now I ran into some issues on magic which for time sake I couldn't give him a clear answer on. Really how powerful can your magic be at the Focused Prac level, for example after mulling aorund lotsa of different types of magic he decided to be a telekineticist basically. At one point he wanted to basically rip a street light from its housing from its mind and beat someone with it or he was debating just throw it in the NPC's way to block him or something (don't mind that it would have killed the person in one blow or something). In the short I told him no because I figured it'd require way too many shifts for him to manage, or the roll would be way too high, etc.
Now, assuming its possible, how would I have gone about figuring out number of shifts required and such?
Another character is a were-form, I couldn't find in the book how long it takes someone to change. Obviously its pretty quick in terms of the novels but its not literally no time. He basically wanted to wereform in combat and I wasn't sure how to figure exactly how long that would take, for example is it so quick he could take more actions, would it take an entire turn, etc.