@masurao, the character in question is an extremely powerful telepath and a long practiced diplomat. healing his mind is no different to him then a healer mending a wound. recovering from social consequences comes easier since he can manipulate the opinions of others to a degree, plus he has a very resilient self image. there are other characters that may take a different combo, just assume that for the purposes of our game it fits.
i did mention that there are alot of mods inherent here, i'm just asking opinions on separate catches (with rebate) for recovery powers that affect separate stress types.
@umbralux, the examples i gave are not the actual ones the character in question is going to use, some will actually be in opposition. sometimes what you suggest will work rather well, but in one case it won't. fresh example, Physical catch: any psionic source, mental catch: arcane magic sources. the mental defense is designed to protect from psionics/torture/other and be weak to magic (the character is essentially magic blind so he can't defend against it in any special way, he doesnt understand it so he can't fix/defend against it easier then a pure mortal could) whereas the physical is designed to protect from any nonpsionic physical assault (he repairs his body using psychic energy so the attack has to disrupt that psychic energy).
as i said, there is alot of house ruling going on and it would take forever to fully explain it.