Author Topic: Forgetting skills.  (Read 7135 times)

Offline Discipol

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Forgetting skills.
« on: July 24, 2011, 08:23:34 PM »
Hello, I have a question here. Is it possible to forget a skill? and take the skillpoint value for the other ones?

For example, I have a +2 skillpoint and 4 skillpoints of +1. I would want to sell 2 of the +1, and but another +2 skillpoint, thus having 2 of +2 and 2 of +1.

Any pro or contra arguments are welcome. Personally I think that the human nature to forget things should cover skills. Aspects do change, even if the same number of them remain, and so does the number of skillpoints.

If you are pro unlearning skills, which milestone would be minimal for this change?
« Last Edit: July 24, 2011, 08:41:20 PM by Discipol »
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Offline Veet

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Re: Forgetting skills.
« Reply #1 on: July 24, 2011, 08:57:28 PM »
You can totally do that a little at a time during milestones. A minor milestone allows you to swap values of two skills that are one step apart or swap out a +1 for one you currently don't have.

Offline UmbraLux

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Re: Forgetting skills.
« Reply #2 on: July 24, 2011, 08:58:10 PM »
Hello, I have a question here. Is it possible to forget a skill? and take the skillpoint value for the other ones?
Yes, but it might take several milestones and you still need to maintain the skill pyramid.  As Veet mentions, you can basically adjust skills up or down by one point each milestone.  
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Offline devonapple

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Re: Forgetting skills.
« Reply #3 on: July 24, 2011, 09:00:21 PM »
This is totally covered in the rules already. You can shift your skills around in a limited manner during Milestones, which are designated by your GM.

As long as your skill pyramid is still legal, and you shift your skills around only as specified in the Milestone the GM awards, skills can be downgraded over time, down even to +0, which is as close to forgetting it as you get in this game.

It is legal to, over time, promote a particular skill up the ladder and then, later on, bring a previous favorite skill back up to prominence and letting the other one lapse, as your character's needs change to adapt to current circumstances.

In your example, two skills at +2 and two skills at +1 do make a legal skill pyramid.
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Offline Discipol

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Re: Forgetting skills.
« Reply #4 on: July 25, 2011, 06:28:04 AM »
Its not totally covered by the rules at all. My gm says that because there is no mentioning of downgrading, just switching around, he says that you have to have the same number of skills, which you can move around in value but not to level 0.

Even swapping my +1 skills with +0 would mean that I still don't get the points.

What my GM asks is a quote from the book to verify its a legal move. I am adding the fact that my character has 10 refresh and 30 skillpoints after a few months of playing from 6/20
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Offline Veet

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Re: Forgetting skills.
« Reply #5 on: July 25, 2011, 06:53:21 AM »
Pg 88 Minor Milestone. I suggest giving it a once over.

Offline Discipol

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Re: Forgetting skills.
« Reply #6 on: July 25, 2011, 06:54:50 AM »
Pg 88 Minor Milestone. I suggest giving it a once over too.
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Offline Veet

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Re: Forgetting skills.
« Reply #7 on: July 25, 2011, 07:13:27 AM »
Wait, are you wanting to just sell off skills and hold onto the points?

Offline Discipol

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Re: Forgetting skills.
« Reply #8 on: July 25, 2011, 07:14:44 AM »
well not hold on to the points, but add the points into something else.
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Offline Veet

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Re: Forgetting skills.
« Reply #9 on: July 25, 2011, 07:19:04 AM »
And by something else you mean another skill? Because if so the section on pg 88 is pretty clear on how you do that. You have to do it one step at a time but the procedure is there.

Offline Discipol

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Re: Forgetting skills.
« Reply #10 on: July 25, 2011, 07:26:34 AM »
Umm I think I may be using an outdated version than yours, would you mind copy pasting the section? or perhaps a screenshot.
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Offline Masurao

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Re: Forgetting skills.
« Reply #11 on: July 25, 2011, 07:33:48 AM »
Minor milestones usually occur at the end of a
session of play, or whenever one significant piece
of a story is resolved. A minor milestone allows
the characters to evolve in response to the story
that’s been unfolding before them.
When a minor milestone occurs, you may
choose one of the following:
  • Switch the rank values of any two skills,
    or replace one Average skill with one that
    isn’t on your sheet.
  • Change any single stunt for another
    stunt.
  • Purchase stunts or powers, provided you
    have the refresh to do so.
  • Rename one aspect.
Minor milestones are ideal when you want
to switch the focus of your character’s existing
abilities or change something on the character
sheet, like a skill or the wording of an aspect.
Maybe something happens in the story that
makes part of your character’s sheet seem inappropriate,
or you’ve simply discovered that your
choice of skills, aspects, and stunts don’t match
your expectations in play.
Obviously, these changes should be justified
as much as possible, either within the story
(“Hey, my character’s contact died, so I think I
want to make his Joe the Reliable Contact
aspect into Vengeance for Joe, okay?”) or
as a result of play (“So I thought I wanted this
guy to have a Good (+3) Presence, but I’m not
really using it much—it’d be more fitting if he
had a lower Presence and a higher Rapport, so
I’m going to switch it out with my Fair (+2)
Rapport.”). If the skill you’re switching out is at
Average (+1), you may change it for a skill that
isn’t on your sheet. Be careful when switching
a character’s peak skills (his highest ones),
though—this can significantly change the character,
which is not the purpose of a minor milestone.
Keep it in character, so to speak.

Example: The GM announces that a minor
milestone has been reached. Fred, who plays
Biff Abernathy, decides that he’s not been
portraying the character as Playing The
Dumb Jock, and he’d rather change that to In
The Scrum, relating his tendency to face problems
head-on with his skill at rugby.

Offline Discipol

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Re: Forgetting skills.
« Reply #12 on: July 25, 2011, 07:36:03 AM »
Yup its the same, but doesn't justify the selling of skillpoints. Since the system is based on the books, examples from the stories would be appreciated.
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Offline Tsunami

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Re: Forgetting skills.
« Reply #13 on: July 25, 2011, 07:39:58 AM »
What the OP want's to do is to turn 2 level 1 skills, into 1 level 2 skill. (assume a valid skill pyramid)

This is not something you can do by the rules. You can replace one skill with another, but by the RAW, there is no way to "condense" your skills once you've spent your skill points.

He want's to go from (for example)

X
XXXX

to

XX
XX

that is not possible with minor milestones.
Actually, it's not possible at all when following the RAW.

Offline Discipol

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Re: Forgetting skills.
« Reply #14 on: July 25, 2011, 07:45:25 AM »
Bingo :D the two +1 skills are Stealth and Contacts. My caster just recently turned white wizard and recovered from having all consequences filled due to the trial and an assassination attempt by the knight of summer.

I define the event as making my character forgo subtlety and relying on others in exchange for power and control (Discipline from +3 to +4 and Conviction from +4 to +5).

Page 92 talks about redefining characters, as in making new ones based on old ones, but after a major milestone.
Frank Power: Picture
High Concept: "Emissary of the Crystal Dragon, Crystalax", Trouble: "A debt I will never afford to pay."
Aspects: "Modern-day Gladiator.", "Authority p