Here's the Finalized Version; added a cost to it and removed the power reduction, I think this makes it much more balanced.
[-1] Zoophagus Mimicry
Description: You are able to mimic the abilities of another person, at least to an extent.
Musts: Characters with his power must also take “Feeding Dependency” and requires regular consumption of fresh, raw meat.
Skills Affected: Discipline and Many Others
Effects:
Power Corrupts – Attaches to the following Powers; Beast Change, Mimic Ability, Mimic Form, or True Shapeshifting, and thus are affected by the Feeding Dependency and placed under the limitations of Zoophagia as listed below.
> Note: When Zoophagus Mimicry is taken then any of the Shape-shifting powers in the list above MUST be attached to this one, there is no option otherwise.
Zoophagia – Any time a character wishes to use any of the Powers attached to Zoophagus Mimicry they must consume a major organ from the target; typically the brain or the heart. Upon doing soothe characetr may take an Extreme Consequence (Your choice of Physical, Mental, or Social) to permanently learn that power configuration, but the aspect change gained from the extreme consequence becomes permanently attached to that power configuration. You may change to any previous power configuration, by taking the same extreme consequence that you took for that set of powers the last time you gained them. When swapping tin this way the extreme consequence aspect attached to the new configuration will replace the aspect gained from the old configuration. So keep track of whom you’ve eaten and the powers and skills they had. You may only have a total number of learned Power Configurations and Beast Forms equal to the combined rank of your Discipline Skill. Example; with a Discipline of Great (+4) You could have 2 power configurations and 2 beast forms or 3 powers configurations and 1 beast form etc…
> Note: The Extreme Aspect gained for this use of the Power will never go away, as such characters with this Power may take as second Extreme Consequence of the same type for mitigating damage etc…however it also counts as an additional taggable aspect for those who know it exists. As long as a power configuration gained from the use of this power is maintained the character will have the Aspect “Flesh-Eater” that can be tagged freely once per round by anyone who knows of the Aspects existence.
> Note: Consequences gained by the use of this power cannot be reduced or healed by any form of Recovery Power.]
True Form – A character with this power may revert to their True Form, whatever it may be, at any time, losing all existing power configurations (Though they can still revert to previously learned configurations at the usual cost later on), without taking any consequences.