The Enchanted Item/Warden Sword concept still requires that the wielder use their own EI/FI slots to accommodate the object. It is built, however, using the crafstperson's talents (Luccio set the swords at a base 6 item power and has an extra slot for uses per session)I don't have stats handy, but I have a race of lizard-men who have mage hunters in my game. In general surprise and poison are their chief weapons. As Brust says in the Taltos book, a knife between the shoulder blades is going to seriously cramp any sorcerer's style. Inhuman speed/toughness etc. are also very useful, as are stunts that add extra consequences.
I don't have stats handy, but I have a race of lizard-men who have mage hunters in my game. In general surprise and poison are their chief weapons. As Brust says in the Taltos book, a knife between the shoulder blades is going to seriously cramp any sorcerer's style. Inhuman speed/toughness etc. are also very useful, as are stunts that add extra consequences.
Correct. Channeling and Ritual have no further specializing to do; they are innately as they are, already focused. Evo and Thau have many broad applications, therefore, the ability to specialize.
You're right. I wasn't expecting that at all.
This is my actual personality...Wait, am I missing another reference here?
Sigh, we're going to have to do something about your straight-man routine
Nobody expects the Spanish Inquisition!...Wait. Does that mean that Odysseus would expect them? And if so, why?