Okay, so I finally started reading through the rules last night, which was a big relief indeed. Such simple elegance, I love it! But that aside, I began thinking about a character concept I have had in mind for some time. The short of it is a wizard-type bodyguard.
One of his defensive focus items would be a chainmail shirt, taking up 4 slots and providing +2 to power and control for defensive spirit evocations. So, a bigger shield bracelet, so to speak. That one was rather 'easy' to figure out (though I might have made it wrong anyway...), the next one wasn't.
While the character would focus on defensive magic, he needs something to put the scare on supernatural nasties. Not something to seriously hurt them, but to pierce their Catches enough to give them pause. The idea I had was inspired by Magneto in X-Men 2, where escapes his plexiglass prison with a small amount of liquid metal, and it boils down to this:
- the 'item' is a liquid, metal-like substance, not unlike quicksilver
- it would contain traces of cold iron, blessed/inherited silver, holy water
- as a weapon, it would take to form of small bullets, not unlike musket balls
At first I thought it would be cool, if it could harden to provide some defense in the form of a block, but it might be a better flavour if I used it for maneuvers to distract opponents, hamper aiming, etc. However it would be used, though, it would only work through an application of evocation magic, most logically the element of metal, or earth. If the character could harden the stuff for defense, it would be a stronger weapon to, perhaps rating 2, otherwise, I'd say 0 or 1, but satisfying the Catch of enemies. (Like the Sunburst in a Handkerchief).
So my question to you all would be: how would you stat this? If at all?