One additional question: is he creating aspects himself? Fate is a little irritating, because maneuvers don't really do anything at first, and maybe your player needs to get comfortable with that mechanic first. Maybe do a short scene where he is the only player involved. He can create aspects to tag and save his fate points, but usually there is not enough time, so he might have to use a shortcut, and that is where the fate points come in. And even if he can do without fate points, he will have seen the power of maneuvers.
If he is a wizard, is he the last to get his action in an exchange? If that is the case, the others will probably always have done some maneuvers and declarations, and he has got a buffet of aspects to choose from, so he won't really need any fate points or maneuvers anyway.