Elementalist (Feet in the Water)
High Concept: Weather Witch
Other Aspects: Academic Education, Spelunking Enthusiast, Minor Talent
Skills:Great: Lore, Discipline
Good: Scholarship, Conviction
Fair: Endurance, Suvival, Athletics
Average: Investigation, Presence, Empathy
Stunts:Weatherman: +2 to any rolls to study or predict the weather.
Occultist: elemental magic +1, weather spells +2
Powers:Ritual Elementalism OR Leyline Magic
Total Refresh Cost:-4
Mist Wraith (submerged)
High Concept: Mindless Hungry Spirit
Other Aspects: Insatiable, Sneaky As A Shadow, Quiet Like A Breeze
Skills:Superb: Stealth
Great: Intimidate, Athletics, Conviction
Good: Endurance, Alertness, Burglary
Fair: Presence, Empathy, Survival
most other skills default to mediocre
Powers:Spirit Form
Incite Fear
Emotional Vampire
Supernatural Toughness (catch is heavy metals)
Cloak of Shadows
Senses: Lifesense (can see lifeforce as sources of light, even through solid objects)
Total Refresh Cost:-10
Barony Vampire (snorkeling)
High Concept: Evolved Black Court
Other Aspects: Adaptive Personality, Mask of Nobility, Monster Inside
Skills:Superb: Conviction, Deceit
Great: Fists, Discipline, Stealth
Good: Endurance, Alertness, Presence
Fair: Contacts, Survival, Rapport
Average: Driving, Guns, Empathy
Powers:Ritual Necromancy, often upgraded to Stygian Necromancy (similar to Kemmlerian Necromancy, only a full sponsored magic)
Human Guise
Echoes of the Beast
Claws
Living Dead
Supernatural Toughness (The Catch is Bram-Stoker type weaknesses)
Blood Drinker
Feeding Dependency, affecting the following powers;
Cloak of Shadows
Inhuman Strength
Inhuman Speed
Domination
Gaseous Form
Total Refresh Cost:-16 to -18
Amelia Este, Baroness Hecate (scary deep)
High Concept: Elder Black Court Seer
Trouble: Eccentric Beyond Measure
Other Aspects: Mask of Law And Grace, Daywalker, Monster Inside, Foresight is 20/20, Ruthless Practicality
Stress: Physical OOOO(OOOOOO) extra mild, Mental OOOOOOO 2 extra milds, Social OOOO extra mild, Hunger OOOO extra mild
Skills:Epic: Conviction, Lore
Fantastic: Fists, Discipline, Presence
Superb: Athletics, Stealth, Alertness
Great: Resources, Deceit, Rapport
Good: Endurance, Contacts, Might
Fair: Craftmanship, Survival, Scholarship
Average: Driving, Guns, Burglary, Weapons
Powers and Stunts;[-1]
A Few Seconds Ahead[-2]
Senses: Domain Mastery - has a general sense of evens within her domain, may project her full senses to any specific location inside it
[-1]
True Insight - +1 to all Lore rolls in keeping with her nature
[-1]
Swing for the Fences[-3]
Evocation (+1 water control, +2 air power, +3 air control, +4 spirit power, +5 spirit control, +4 offense foci for spirit power and control)
[-3]
Stygian Necromancy (as per Kemmlerian Necromancy)
[-8]
Refinement[-3]
Mythic Mental Resilience (see Custom Powers thread)
[-1]
Claws[-1]
Living Dead[-4]
Mythic Toughness (catch is sunlight and holy ground)
[-4]
Supernatural Recovery[-4]
Physical Immunity (stacked catch of "all damage applies, halved". Essentially half-immunity)
[-2]
No Salvation - only her actual catch may ignore her extra stress boxes, not effects that satisfy catches. Armor is still ignored normally.
[–1]
Blood Drinker[+1]
Feeding Dependency, affecting the following powers:
[+0]
Human Guise [–1]
Cloak of Shadows [–6]
Mythic Strength [–2]
Inhuman Speed [–4]
Domination +
Master Dominator [–3]
Gaseous FormTotal Refresh Cost/Refresh: -54/-14