Hey, all, have a favor to ask. I need some help fleshing out a subplot for my game; I've got an idea that I like, but all of my elaborations on it are making my muse yawn. So, suggestions welcome.
The core idea:
The wizard PC (Ariel Ramirez) is contacted by her mentor, Wizard Banks, who she has a cordial but cool relationship. Banks has a job for her. In the newspaper, there's a story about a rather nasty car crash; parents killed on impact, the two daughters and one son in the back seat still alive. Reading between the lines indicates that probably at least one of the kids managed to throw up a shield and protect their siblings. Banks wants Ariel to go test them for magical potential and see if any of them are suitable as her new apprentice(s). She would go herself, but, for character-plot reasons, cannot leave her house for extended periods of time or too often. Thus, she's delegating to her old apprentice to find her replacement(s).
To make things interesting, I'm thinking that all three kids have some degree of power and that the family has attracted some sort magical McNasty that is trying to wipe out the family line. However, I'm having a hard time figuring out which McNasty (my knowledge of world mythologies is hardly encyclopedic), especially that'll make for an interesting and viable opponent for the PCs at their currently power level.
So, suggestions welcome.
Game statistical information: 4 PCs (1 Emissary of Power: Ishtar's Avenger, 1 Wizard, 1 Were-puma, 1 Pure Mortal soldier, 8-9 refresh, different group of gamers from my last game; these know how to RP, but are still working their way through the system), time setting, Summer, around Blood Rites, in Cleveland, Ohio.