So it's standard fair to tag an opponents "gunshot wound" after he's been hit with a bullet because it's pretty obvious that he's been wounded, but how about less obvious consequences?
In the game I'm running, the wizard decided to start hitting goblin enemies with mental attacks since they can't really defend well against such attacks. So he spent his turns making the goblins "scared, panicked, terrified etc.."
I basically ruled that, for the other PC's to tag these consequences, some kind of assessments would have to be made; empathy being the most obvious one. The wizard could also point out the consequences to his allies to make it easier. Obviously some mental consequences would be easier to notice than others but, in general, mental consequences were less obvious and not automatically taggable.
There was a bit of resitance to this ruling. Do you think it's fair? I'm kind of going by RAW on pg. 106,
"This (passing the tag to an ally) can only be done, however, if it is reasonable that the advantage could be passed off."
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On a side note, it seems pretty easy for a wizard to switch to mental attacks against non-mortal enemies when it is most advantageous. Has anyone run into situations/games where it has become problematic?