I feel the need to preface this post with the following:
1. My post may meander but I'll try to keep it as concise and flowing as possible.
2. This is the first (1st) edition of a role playing game. It will have flaws that will be fixed in the second edition (god/economics willing)
3. Go Go Gadget Wall of Text!
On physical immunity/toughness/mythic powers:
Yes the power as implemented bothers me. It should be called immunity. It should be accompanied by a chart of examples – along with refresh cost for the example of immunity. Example: immunity to fire –4 refresh.
As is Immunity to fire is explained by giving the power – Physical Immunity: -4 fire only [ catch +4 all non fire attacks]
This seems inefficient/confusing. The fact is many people do not consider magic a physical attack. Many people assume physical involves kinetic force or similar means of causing damage.
One could easily model a power for physical immunity that only works on social damage or mental damage as well. This is why I feel immunity would be a better name and implementation of the power.
Mythic powers are not broken, nor are they NPC purview only…they aren’t for low refresh games though. Mythic strength is easily the weakest when not paired with other powers or stunts. Mythic toughness is verily outshined by immunity. Also it is useless when the catch is satisfied. Recovery: see toughness; however – I’d rather heal and get back up (playing possum) than seem like superman. Speed: best! You can’t damage what you cannot hit. With a stunt you can take the athletics boost and use it offensively!
None of those powers help against a good (and prepared) spell caster…NONE.
Sacred guardian: I agree with Sanctaphrax. The bane of this system is also its greatest asset: - The ability to modify a power or stunt to fit any item/character. It makes a very customizable and enjoyable system. It also means items of power are less special…temple dogs are less special…etc.
Player 1: My sword has: all are equal before god.
Player 2: I like that that’s why I play a temple dog…it’s similar.
Player 3: I’m a scion of the white god or something…I want both as a power on my character…. plus True Aim! I’m a walking sword of the cross dog!
I feel some powers and stunts should be exclusive to its origin (in some cases):
Ex: True Aim – items only
Ex: equal before god – item only or super pure/holy npcs…rare end game powers for PC’s
Ex: sacred guardian – guardian animals or golems only…temple dog PC is ok…it’s quite a challenge to play something with no opposable digit and the inability to speak in most cases.
I love that the game is customizable and that any of what I said can be ignored easily by system…but allowing anyone/anything to do anything as well as anyone else---.well that makes some things less special.
On breaking the game/system:
Reader’s Digest Version to follow -
Wizards do it all by themselves.
A well-made spell caster can outshine anyone else. I concur that breaking the system is easy. The system was designed for story not tightly bound game mechanics. That’s fine. Don’t get shocked when a well-designed character takes most of the challenges in a given venue (mental, social, physical…depending on what they are munchkined out for…and laughs it off) It truly is easy. I’m going to bet the last drop of my blood Belial666, Bumblingbear, and or myself could make a character that would challenge a GM to defeat. It can be done quite easily with the ability to make stunts also. (caveat: GM god mode…yes the GM wins…but by RAW – the system can be broken, finagled, steamrolled, raped {I hate that use of the word rape but it is applicable in the way that against the will of GM/designer/players the game is perverted to another’s will etc. into submission.})
A stunt monkey or a grappling machine can be almost as good as a spell caster.
Character with the following would be pretty mean: evocation, thaumaturgy, sponsored magic, modular abilities 4 points or more, refinement in any number)
A character with sacred guardian, weapon focus, weapon specialization, and true aim…pretty mean fighter. Pretty low refresh too.
I’m certain I could go on for pages about how to break systems…I haven’t found one I couldn’t run roughshod over. There’s no point. In the end if the group is happy and Gm feels in control…everything is peachy.
Right?