Author Topic: Multiple Physical immunities  (Read 1445 times)

Offline Taran

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Multiple Physical immunities
« on: June 10, 2011, 07:51:17 PM »
How do you do multiple physical immunities.

I want a beastie that is always immune to his own powers/magic so he can go around blasting everyone with zone-wide evocations, and I also want him to be physically immune to everything else until "X" circumstance is met (once met, it goes away for the combat).

Do I buy Physical immunity twice or just take the worse value?

I saw the first one(immune to own powers) to be at least a +5 discount and the second to be +2 at the most.

So, would it be -6 refresh for both (using the higher one)

or

 -6 for immune to everything until circumstance X
 + -3 for being immune to own power
= -9

Offline ways and means

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Re: Multiple Physical immunities
« Reply #1 on: June 10, 2011, 07:59:31 PM »
I probably would go with -6 because you still aren't really in a better position than someone who has physical immunity with a catch of swords of the cross (+0) who has a harder catch to fufill and is most likly already imune to his own attacks unless he wields a sword of the cross.  
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Offline SunlessNick

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Re: Multiple Physical immunities
« Reply #2 on: June 10, 2011, 08:39:08 PM »
Agreed.