There was an interesting stunt I saw on an online character.
Stealth has the additional trapping of dodge versus ranged attacks. Effect is being so hard to see, flickering in and out of darkness.
You could also take 'shadowmancy', and use the conjuration rules for conjuring up shadow. Have an item with +2 control, only for conjuring up shadow, +2 complexity, only for conjuring up shadow, for 2 item slots.
If you go the caster route, you have can rotes:
+5 movement, only to go from shadow to shadow
shadowcloak 5 shift block
Instant darkness, 4 shift sticky maneuver
I like the physical immunity, catch Light. That could make it VERY dangerous if it works with something that can take out or prevent light sources. Like say, by activating a ward against magic.