I'd be curious to see Marcone's organization in SoF style. Though I think it may be more detailed than what I'm looking for...that chapter seemed fairly involved.
Okay, here's my take on The Outfit in Chicago. Keep in mind it's the first time I've used Strands of Fate to 'build' an organziation and the system does work a little differently than the DFRPG.
I'm inclined to set The Outfit as follows:
Influence: 5
Fate Point Refresh: 4
Abilities: 25
Max Ability: Fantastic (+6)
Such a ranking is comparable for a national corporation, world-spanning cult, or port city. Chicago is a major port city, and it is largely under Marcone's control...
Now for Aspects. Strands of Fate goes off a system using five Aspects, unlike the seven used in Dresden Files.
These are:
- Defining Aspect
- Attitude Aspect
- Background Aspect
- Core Purpose Aspect
- Danger Aspect
Now, my take on these is that Defining Aspect and Core Purpose Aspect are both about the same as High Concept Aspect. The Background Aspect is the same as the Background Aspect from Dresden, and the Danger Aspect is the same as the Trouble Aspect. Going with just the five, I come up with the following:
Defining Aspect: If it's Corrupt and in Chicago, We have a Piece of It
Attitude Aspect: Children are Not to be Touched
Background Aspect: Built with Bullets and Blood
Core Purpose Aspect: Profit before Bloodshed
Danger Aspect: Everyone Wants to Take Us Down
Now, Strands of Fate has three categories of abilities, these are Physical, Mental and Social. Each of these has three subabilities with effects similar to their names. An * indicates an ability which effects the number of Stress boxes
Physical:
- Logistics
- Perception
- Security*
Mental:
Social:
- Relations
- Connections
- Resources*
For The Outfit, I would most likely arrange them like this:
Physical:
- Logistics Fair (+2)
- Perception Good (+3)
- Security Great (+4)
Mental:
- Craft Average (+1)
- Knowledge Average (+1)
- Morale Fair (+2)
Social:
- Relations Mediocre (+0)
- Connections Superb (+5)
- Resources Fantastic (+6)
Stress Tracker are determined by adding the Influence and the appropriate ability rank together.
Stress Tracks:
Physical 5+4=9
Mental 5+2=7
Social 5+6=11
Now The Outfit will also have seven (Influence 5+2) Asset Aspects. I will need some more time to think what these should be, but the first ones which comes to mind, and what they principally impact are.
Monoc Security Consultant on Retainer (Security)
Executive Priority Health (Connections)
Well, that's a start anyway.
-Cheers