Good:Guns, Driving, Discipline, Alertness, Endurance
Fair: Fists, Survival, Weapons, Athletics, Deceit
Average: Lore, craftsmanship, intimidation, might, scolarship
1
System wise, the skills you can count on are those that you have at good (+3) or better. Any other skills you will generally need to invoke an aspect to get some use out of them. For a pure mortal, who has a lot of refresh sitting around, you are perfectly capable of invoking for a few skill rolls each game session. But if you use up a lot of refresh on stunts, this may not be possible.
2.
Note that this build has a very low base physical defense (athletics are only +2), and since you don't have any toughness powers, you can very easily be hurt.
It can help to list out your 'combat' abilities, to make sure your character doesn't have any gaping mechanical holes.
Physical:
Initiative: +3 (Alertness)
Defense: +2 (Athletics)
Best Attacks: Targeting 3, weapon 2 (pistols); targeting 3, weapon 3 (hand cannons or rifles)
Social:
Initiative: +0 (Empathy)
Defense: +2 (Deceit) or +3 (Discipline)
Best Attack: +2 (Deceit) or +1 (Intimidation)
Mental (Defense) +3 (Discipline)
Stress:
Physical: OOOO
Mental: OO
Social: OO
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Now, let's take a look at an alternate build:
4: Athletics, Deceit, Guns
3: Alertness, Discipline, Endurance
2: Driving, Survival, Weapons
1: Conviction, Lore, Presence
You lose the following skills:
2: Fists
1: Craftsmanship, Intimidation, Might, Scholarship
And gain:
1: Conviction, Presence
And your 'conflict stats' looks like:
Physical:
Initiative: +3 (Alertness)
Defense: +4 (Athletics)
Best Attacks: Targeting 4, weapon 2 (pistols); targeting 4, weapon 3 (hand-cannons or rifles)
Social:
Initiative: +0 (Empathy)
Defense: +4 (Deceit) or +3 (Discipline)
Best Attack: +4 (Deceit)
Mental (Defense) +3 (Discipline)
Stress:
Physical: OOOO
Mental: OOO
Social: OOO
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Now, personally, I'm still not that happy with the build because your best (and only) social skills is deceit. All your ability to interact with other people is based on lying or concealing the truth form them. If you ever wanted to have a truthful conversation with someone, you'd not have a real idea of what to do.
Of course, you can always just give up in the social arena, and concentrate on some other non-combat area.
For example:
4: Athletics, Investigation, Guns
3: Alertness, Discipline, Stealth
2: Burglary, Driving, Weapons
1: Conviction, Lore, Survival
And taking a stunt 'Mind Over Body' that lets you use discipline to determine your physical stress track, whould let you be 'the sneaky' guy, in addition to being the gun guy.
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Remember at this refresh level, your likely other party members are things like young wizards, white court vampires, and various shapechangers. You'll need to be able to have your own area of expertise in a party at that power level.
And you'll be facing stuff like:
Malk:
Initiative: +7
Defense: +4
Best Attack: Targeting 3, weapon 2 (Claws)
Stress: OO(OO) Armor: 1 (catch: iron)
Zombie (assuming it has inhuman speed):
Initiative: +7
Defense: +4
Best Attacks: Targeting 3, weapon 2 (Fists)
Stress: OOO(OO) Armor: 1 (no catch)
Ghoul:
Initiative: +7
Defense: +5
Best Attacks: Targeting 4, weapon 4 (Claws)
Stress: OOOO