Well the character, I had in mind was going to be a Thaumaturge, who wears the armor when going into dangerous areas, or during a session after the players are attacked.
8 enchanted item slots, probably rings with 3 attack spells, 2 defensive spells, and 3 utility spells.
Inhuman Stoicism, which makes the enchanted items more efficient as you then get extra mental stress boxes.
-Catch: Mortal Magic, it just seems this would be appropriate because of how little mental magic training is done, since it's against the Laws.
True Strike, with enchanted items this is just one of those things you end up needing because enchanted items are not as accurate as Evocation.