Sales Associate (Hydrophobe)
High Concept: That Guy Behind The Store Counter
Other Aspects: The Customer Is Always Right, Probably A Really Boring Person
Skills:
Fair: Rapport, Deceit, Discipline
Average: Resources, Presence, Empathy, Driving
Stunts:
Calm Blue Ocean (Discipline): +2 to Discipline to control emotions.
Salesmanship (Rapport/Deceit): Pick Rapport or Deceit. Get +2 to that skill when using it to sell something.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Street Thug (Hydrophobe)
High Concept: Random Mugger
Other Aspects: Tough Guy Act, Street Trash
Skills:
Good: Weapons
Fair: Intimidation, Athletics
Average: Endurance, Alertness, Stealth
Stunts:
That Ain't A Knife... (Intimidation): +2 to Intimidation while holding a weapon.
This Is A Knife! (Weapons): Inflict 2 additional stress with knife attacks.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Prostitute (Hydrophobe)
High Concept: Hooker
Other Aspects: Steetwalker, Drug Addiction, Crappy Life
Skills:
Fair: Rapport, Deceit, Contacts
Average: Endurance, Presence, Survival, Alertness
Stunts:
Sex Appeal (Rapport): +2 to Rapport when using it to seduce.
Urban Survivalist (Survival): +1 to Survival in cities, may use all survival trappings in cities.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Trust Fund Brat (Hydrophobe)
High Concept: Trust Fund Brat
Other Aspects: Do You Know Who My Father Is?, No Idea How To Take Care Of Himself, Slacker, Spoiled Rotten
Skills:
Good: Resources
Fair: Contacts
Average: Scholarship, Empathy, Rapport, Deceit, Performance
Stunts:
Windfall (Resources): Spend a fate point for +4 to Resources for one check.
Lush Lifestyle (Resources): You may be assumed to have items that cost up to your resources.
In Over My Head (Contacts): +2 to Contacts when seeking advice or assistance.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Musician (Hydrophobe)
High Concept: Club Musician
Other Aspects: Never Made It Big, My Own Sound
Skills:
Good: Performance
Fair: Presence
Average: Contacts, Resources, Endurance, Rapport, Empathy
Stunts:
Musician (Performance): Pick an instrument and a genre. +1 to each.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Taxi Driver (Hydrophobe)
High Concept: Taxi Driver
Other Aspects: You Meet The Weirdest People In This Job
Skills:
Good: Driving
Fair: Alertness
Average: Contacts, Resources, Investigation, Endurance, Scholarship
Stunts:
City Driver (Driving): +1 to Driving in cities and ignore 1 point of difficulty increases due to traffic.
Like The Back Of My Hand (Driving): +2 to Navigation.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Hacker (Hydrophobe)
High Concept: Computer Hacker
Other Aspects: All Your Base Are Belong To Us
Skills:
Good: Scholarship
Fair: Investigation
Average: Alertness, Contacts, Burglary, Discipline, Conviction
Stunts:
Computer Scientist (Scholarship): +2 to the Computer Use trapping of scholarship.
Programmer (Scholarship): May use scholarship to write programs, decrypt data, etc.
Cracker (Scholarship): May use Scholarship instead of Burglary to defeat computerized security.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Speaker For The Mighty (Hydrophobic)
High Concept: Mouthpiece Of A Godlike Being
Other Aspects: Disposable Weakling, Empty Shell of A Man, Speaks With Grandeur
Skills:
Good: Presence
Fair: Deceit, Intimidation
Average: Empathy, Rapport, Conviction
Stunts:
Excellent Speaker (Presence): +1 to public speaking, not modified by Performance.
Powers:
Marked By Power [-1]
Total Refresh Cost:
-2
Refresh Total:
0
Bartender (Hydrophobe)
High Concept: Bartender
Other Aspects: A Shoulder To Cry On
Skills:
Fair: Empathy, Rapport, Contacts
Average: Performance, Presence, Endurance, Resources
Stunts:
Mixed Drinks (Performance): +2 to Performance when using it to make alcoholic drinks.
Bartender's Ear (Empathy): +2 to Empathy when dealing with people who are under the influence of alcohol.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Security Guard (Hydrophobe)
High Concept: Security Guard
Other Aspects: Rules Are Rules, Comes Off As A Prick
Skills:
Good: Alertness
Fair: Guns, Fists
Average: Endurance, Athletics, Might
Stunts:
Armed Arts (Fists): Wield a baton or stunner with Fists.
Sentry (Alertness): May take an action to add 2 to Alertness until he takes another action.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Waitress (Hydrophobe)
High Concept: Waitress
Other Aspects: This Is Just My Day Job, At The Mercy Of Stupid Customers
Skills:
Fair: Performance, Presence
Average: Endurance, Athletics, Rapport, Discipline, Empathy, Deceit
Stunts:
Artist (Performance): +1 to play rock music, +1 to play drums.
Professional Attitude (Presence): +1 to all social skills when "on the job."
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Fisherman (Hydrophobe)
High Concept: Fisherman
Other Aspects: Working Man, The Troubles Of Everyday Life
Skills:
Fair: Survival, Driving
Average: Endurance, Craftsmanship, Athletics, Might, Resources, Alertness
Stunts:
Sailor (Driving): +1 to operate a boat, further +1 to operate a fishing boat.
Fisherman (Survival): +3 to getting food from the sea.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Imp (Hydrophobe)
High Concept: Demonic Imp
Other Aspects: Limitless Source Of Bad Advice, Infernal Pest
Skills:
Fair: Intimidation, Fists, Deceit
Average: Athletics, Presence, Alertness, Lore
Stunts:
Incredibly Annoying (Intimidation): +2 to all attempts to make someone angry.
Powers:
Wings [-1]
Diminutive Size [-1]
Inhuman Toughness [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-4
Refresh Total:
-2
Slaver (Hydrophobe)
High Concept: Slave Trader
Other Aspects: Irredeemable Sadist, The Banality Of Evil, Smuggler
Skills:
Good: Resources
Fair: Intimidation, Contacts
Average: Presence, Weapons, Deceit
Stunts:
Prepping The Merchandise (Intimidation): +2 to Intimidation when using it on slaves.
Torturer (Intimidation): May use Intimidation to inflict mental stress if given the chance to inflict pain.
Slave Owner (Resources): +2 to Resources when dealing with slaves.
Slaver's Network (Contacts): +2 to Contacts when dealing with slaves, slave traders, or slave owners.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
0
Kamikaze Zombie (Hydrophobe)
High Concept: Zombie Bomb
Other Aspects: My Drum Beats Like A Heart, Strength In Numbers
Skills:
Fair: Endurance, Fists
Average: Athletics, Alertness, Intimidation, Survival, Stealth, Investigation
Powers:
Living Dead [-1]
Pack Instincts [-1]
Selfdestruct [-1] (May make a weapon: 4 zonewide attack using Fists by sacrificing self. Multiple Selfdestruct uses in the same zone are counted as one attack with a +2 bonus for each Selfdestruct after the first)
Total Refresh Cost:
-3
Refresh Total:
-1
Bouncer (Hydrophobe)
High Concept: Bouncer
Other Aspects: Very Large Man, Takes His Job Seriously
Skills:
Good: Intimidation
Fair: Fists, Might
Average: Alertness, Athletics, Endurance
Stunts:
Imposing Attitude (Intimidation): May use Intimidation for social defence.
Professional Manhandler (Might): +1 to grapple.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
50$ Bruiser (Hydrophobe)
High Concept: Low-Level Thug
Other Aspects: Tough Talker, Organized Crime Minion
Skills:
Good: Fists
Fair: Intimidation, Might
Average: Athletics, Endurance, Burglary
Stunts:
Armed Arts (Fists): Wield baseball bat and switchblade with Fists.
Brutality (Fists): May use maneuvers to inflict consequences. See Homebrew Stunts thread for explanation.
Threats Of Violence (Intimidation): +2 to Intimidation if the target is has been physically hurt by the 50$ Bruiser recently.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Banshee (Hydrophobe)
High Concept: Banshee
Other Aspects: Harbinger Of Death, Ghost Or Faerie?, Connected To The Great Gaelic Families, Washerwoman
Skills:
Good: Performance
Fair: Intimidation, Lore
Average: Presence, Stealth, Deceit
Stunts:
Mourning Wail (Performance): +2 to Performance when singing for someone who is about to die.
Improved Supernatural Senses (Lore): +2 to Lore for Supernatural Sense.
Powers:
Supernatural Sense [-1] (Foretelling death)
Spirit Form [-3]
Physical Immunity [-8]
The Catch (cold iron, salt, possibly other things) [+4]
Total Refresh Cost:
-10
Refresh Total:
-8
Traffic Patrol Cop (Hydrophobe)
High Concept: Traffic Cop
Other Aspects: Just Doing His Job, Bottom Of The Totem Pole, Spends All Day In A Car
Skills:
Fair: Driving, Alertness
Average: Endurance, Athletics, Contacts, Intimidation, Guns, Fists
Stunts:
Police Driver (Driving): +2 to drive a police car.
Traffic Watcher (Alertness): +2 to car-related Alertness.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Forensics Specialist (Hydrophobe)
High Concept: Forensic Examiner
Other Aspects: Pretty Nebbish For A Cop, Disturbingly Comfortable With Corpses
Skills:
Good: Scholarship
Fair: Craftsmanship, Contacts
Average: Guns, Alertness, Investigation
Stunts:
Forensic Eye (Scholarship): May use Scholarship to examine evidence.
Forensic Training (Scholarship): +2 to Scholarship for forensics.
Police Ties (Contacts): +2 to Contacts when dealing with other police officers.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Smuggler (Hydrophobe)
High Concept: Smuggler
Other Aspects: Ratlike, Easy Money
Skills:
Good: Deceit
Fair: Resources, Alertness
Average: Burglary, Guns, Driving
Stunts:
Palm Greaser (Resources): +2 to Resources when using it to bribe someone.
Smuggler (Deceit): +2 to Deceit when using it to smuggle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Ork (Hydrophobe)
High Concept: Ork
Other Aspects: Tribesman, Brutish But Not Monstrous
Skills:
Good: Weapons
Fair: Fists, Might
Average: Endurance, Athletics, Intimidation
Powers:
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Fire) [+1]
Total Refresh Cost:
-3
Refresh Total:
1
Vampire Poser (Hydrophobe)
High Concept: Vampire Impersonator
Other Aspects: Might Well Think That He's The Real Thing, A Real Vampire's Lunch, Drama Monarch, Creature Of The Night
Skills:
Good: Performance
Fair: Rapport, Presence
Average: Scholarship, Stealth, Empathy
Stunts:
Method Actor (Performance): May use Performance instead of Deceit to impersonate a vampire, may create vampire disguise that will stand up to inspection.
Vampires Are Scary (Performance): May use Performance to intimidate when impersonating a vampire.
Vampire Poser (Performance): +2 to Performance when Impersonating a vampire.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
Child Ghost (Hydrophobe)
High Concept: Ghostly Child
Other Aspects: Absolutely Pitiful, Surprisingly Strong-Willed
Skills:
Fair: Conviction, Rapport
Average: Discipline, Alertness, Stealth, Empathy, Deceit, Burglary
Stunts:
Pitiful (Rapport): +2 to Rapport when making maneuvers to create aspects based off of pity.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-9
Reporter (Hydrophobe)
High Concept: Investigative Reporter
Other Aspects: New To The Job, Very Friendly, Just Keep Digging
Skills:
Good: Investigation
Fair: Rapport
Average: Presence, Empathy, Alertness, Deceit, Scholarship
Stunts:
Investigative Reporter (Investigation): May use Investigation instead of Performance for journalism.
Interviewer (Rapport): +2 to Rapport when using it to extract information.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
Guardian Angel (Hydrophobe)
High Concept: Guardian Angel
Other Aspects: Not A Full Angel, Partially Intangible, Protector Of Children
Skills:
Good: Conviction
Fair: Alertness
Average: Empathy, Rapport, Lore, Discipline, Investigation
Stunts:
Divine Protector (Conviction): May use Conviction to create blocks against physical harm.
Improved Divine Protection (Conviction): +2 to Conviction when using it to create blocks.
Threshold Guardian (Conviction): +3 to Conviction when using it with Bless This House.
Powers:
Spirit Form [-3]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unholy Stuff) [+3]
Wings [-1]
Guide My Hand [-1]
Bless This House [-1]
Sponsored Faith [-1] (May take sponsor debt instead of paying fate points for True Faith powers)
Total Refresh Cost:
-11
Refresh Total:
-9