Remember that the templates are just 'suggestions'. As long as your justification of why you have your particular power collection is acceptable to your group, it's fine.
Another thing to consider about your character are your pinnacle skills. i.e. the skills that you have at good or better. These are the skills that you can generally use without needing a fate point to prop them up.
Example:
You want to be an action movie freedom fighter, so your pinnacle skills are all the loud and impressive ones, like guns, athletics, awareness, intimidation, etc. But if you wanted to be more of a thriller movie type freedom fighter, your pinnacle skills might be something like deceit, investigation, burglary, and contacts instead.
So notice the your background has stayed the same, but your selection of pinnacle skills has changed your character significantly.
Another thing to remember is that your skills are not necessarily what you are 'good' at, but more about how well you can use those skills to solve your problems. As an example, some versions of Batman don't use the nigh infinite amount of money Batman has to solve his problems, so that version of Batman wouldn't have a high resources skill.