All right, here's my character as he stands right now, 11 Refresh 37 Skills, he being inserted into a game (to replace the 'boring' character I made thread about recently) and I'm looking for some aspect and powers/skill advice.
Before man grasped a plow Silvio has tended the great gardens of the Nevernever as a Prince of the Spring Court. Like much of Spring he kept more aware of the activities of humanity than Winter, Summer or the lost Autumnal Court. Silvio played the machinations of the courts as well as any maestro and gained a great deal of power before the fall of Spring. When the King of Spring rested the Thorny Crown on his throne for the last time Silvio petitioned the Summer Lady Titania for entry into her court and was awarded the title Duke of Flowers.
Spring is not patient but Silvio was smart, he found friends in the court and over the centuries cemented his power. Through all this time the Duke of Flowers had only one goal, re-establishing the Court of Spring, in this effort he sought the advice of Mother Summer and Mother Winter on how this could be accomplished. Their price paid Mother Winter informed him that only if he could acquire free will could he accomplish his goal.
Silvio knew that Titania was to cynical and too clever to give him free will so he set his sights on Aurora. He proved time and time again that he could be trusted with tasks and the prices he asked we always exactly as he should be. He earned Aurora’s respect, her favor, and in time she gave him a task and neglected to specify a limit to the price, simply whatever he needed within the limits of her abilities.
Holding an open debt from the seat of the Summer Lady Silvio knew that now he only had to wait until the time was right, find the way to rebirth the Spring Court and take demand his free will able to rely on his new position to save him. He didn’t however plan for two things, the first was the death of Aurora and the ascension of Lilly to her seat. His debt still should, he was careful of that, but he had gained no trust from Lily and her wrath could be fierce if he angered her. The second was meeting Shelly McMillian, a young chef who instantly stole his heart. Unable to take his free will from a protected position and unwilling to leave the woman he loved Silvio demanded his free will damn the consequences.
Unable to strip him of his title or his demense Lily stripped Silvio of his favor in the court and appointed him as Ambassador to the Autumn Throne, a seat that has stood empty since before the city of Seattle grew around it. Silvio now finds himself forced to spend most of his time in the dreary mortal city of Seattle without resources or friends with the exception of Zeb an aging Warden who has called on Silvio in the past and his love Shelley, recently relocated from Butte to operate a food truck in the city.
Silvio Khlores
High Concept: Duke of Flowers, Fallen Prince of Roses
Trouble: From the Seat of Power to Zeb’s Couch is a Hard Fall
Where did you come from?: Champion of All Things Verdant and Vital
What Shaped You?: A Wild Heart Won’t Wait
What Was Your First Adventure?: Shelly McMillian, Mistress of the Food Truck
Who’s Path Did You Cross?: The Myriad Prices of Besting the Summer Queen
Who Else’s Path Did You Cross?:
Powers
Greater Glamours [-4]
Demesne [-1]
Inhuman Recovery [-2]
Inhuman Toughness [-2]
The Catch: Cold Iron [+3]
Item of Power: The First Rose
One Time Discount [+1]
The Arsenal of Spring [-2]
The First Rose can generate a variety of weapons based on the symbols of Spring (the most common being a thorny sword, leaf blades that may be thrown or wielded in hand to hand or a whip like vine).
Sense Life [-1]
The wearer of the ring, with a moments concentration, can detect the life force in all mortals, allow him to discern mortal from undead or fae.
Stunts
Fairy Tongue [-1]
Use Rapport for the Deceit and Misdirection trapping when he never actually lies.
Mind Over Body [-1]
Use Discipline for the Physical Endurance trapping
Skills
5: Presence; Rapport
4: Intimidation; Empathy
3: Discipline; Lore; Weapons
2: Conviction; Craftsmanship ; Performance (Poetry, Singing)
1: Alertness; Athletics; Contacts; Might