Author Topic: I'm just not a good gm...  (Read 3081 times)

Offline devonapple

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Re: I'm just not a good gm...
« Reply #15 on: May 17, 2011, 04:36:14 PM »
Plus, the DFRPG section for writing adventures is actually a fairly loose approach which could sustain a more improvisational style. But there is a difference between "improvisational" and "unprepared." And the players can feel it at the table.

One helpful resource is the Three Clue Rule.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Set Abominae

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Re: I'm just not a good gm...
« Reply #16 on: May 17, 2011, 04:51:31 PM »
Plus, the DFRPG section for writing adventures is actually a fairly loose approach which could sustain a more improvisational style. But there is a difference between "improvisational" and "unprepared." And the players can feel it at the table.

One helpful resource is the Three Clue Rule.

Ooooh, nice source!
No, ma'am. We at the FBI do not have a sense of humor we're aware of. May we come in?


Offline devonapple

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Re: I'm just not a good gm...
« Reply #17 on: May 17, 2011, 05:18:24 PM »
More good resources: This indie-rpgs.com thread on building mysteries;
and this roleplayingtips.com article: 8 Tips For Creating Good Clues In Your Stories.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets