Many systems come up with multiple action systems for combat.
Do you think the Fate System as defined within hte Dresden Universe is balanced for PC's?
Do you think it is fair for NPC's and not PC's?
Is it unfair or fair for both?
D&D: characters get more actions through spells or more attacks as they level - fairly balanced
3rd ed. D&D/Spycraft/Star Wars: free actions, move actions, attack actions, full round actions and modified as above - abusable but fairly balanced
Star Wars - west end: D6 system, subtract a die to get an additional actioin, limited only by number of D6's rolled (turned out to make skilled players whirlwinds of death)
Shadowrun: initiative modifies how many actions one recieves (balanced unless someone munchkins initiative/actions)
White Wolf Vampire old school: celerity 1-5 geneates that many additional actions ( 6-10 exists but rarer)
White Wolf Werewolf: Rage rating 1-10 dictates actions (mildly broken unless context of the game is taken into account they need those actions to live...still pretty mean)
White Wolf Scion: similar to a cross between Old school vampire and Shadowrun fairly balanced considering the genre
DC Heroes Mayfair/Blood of Heroes MEGS system: one dice action two auto actions (moving, turning on powers etc) this does not change generally - balanced for a superhepr game
MechWarrior RPG: one action a round unless in a mech using the old Battletech system for combat seems balanced but combat out of mechs is clunky at best
I think this system should have one action a round as no powers in the book really get into having more actions even Mythic Speed. Multiple attacks per round could easily make mages far less useful. They also could out damage mages/wizards/evocators for no require of stress expended. I think Evil Hat has a near perfect recipe and multiple actions generally will unbalance and ruin the combat system… especially if someone found a way to cast multiple evocations at once. Spray attacks and zone wide attacks handle this just fine in my opinion.
I can definitely say if I were allowed to use a power or stunt that allows me multiple actions combat will be a lot less challenging and require far meaner encounters and more work to generate challenge on behalf of the GM.
People should do as they like in their games, but the above is my opinion and I’m seeking what others think/feel about it.