I have a few questions about running DFRPG. I've been the GM for several sessions now, and I have a good handle on how I compel aspects on the players, how to use scene aspects, etc. However, I have a question about using fate points and my NPCs aspects.
1. How many fate points do my NPCs have?
It seems odd that every person walking the street is going to have this massive budget of fate points. Certainly Tim the Sniper on YS 328 (the first one) doesn't have seven or eight at his disposal, does he?
2. What happens to those fate points when I, as GM, use them to hinder the players?
I'll use Tim again, suppose that a rival player engages him and I've got the aspect "Bullet Sense" or something that we rule impedes the player's interaction. Can I invoke that aspect to get Tim a +2 on his defense? Does that point just diappear into the aether, or does it wind up in the affected player's pool?
I've been toying with the idea of starting each session with four fate points. I collect all the fate points that players use, but I can only use the four I have, and the ones they give me, for my NPCs. I have an unlimited pool to offer them for GM driven compels of their aspects, scene aspects, and all the rest. Of course I can't recall wehre I got that idea...