I'm not sure if this is the best place to bring this up. This seems dubiously balanced:
SUPERHUMAN ACROBATICS [-1]
Description: Gravity doesn't seem to apply to you the way it does to normal people. You can dance on a tightrope and jump like a flea.
Skills Affected: Athletics, Stealth
Effects:
Inhuman Balance. You can move freely and without penalty over any surface sturdier than a spiderweb. You never fall accidentally and you may add four to your Athletics skill when using it to resist an attempt to knock you down.
Impossible Jumps. Add four to your Athletics skill when using it to jump.
Soft Landing. You are immune to falling damage.
For 1 refresh I get
- Unfettered stealth over any terrain (which is only given at Mythic speed)
- immunity to compels that revolve around falling down
- ability to bypass impossible obstacles (like crossing a ravine by walking on a spider web)
- +4 to resist being tripped
- +4 to Jump
- Physical immunity with a Catch of everything but falling (which is a -2 power, at least)
But ignoring all that, I'd like to make a similar power that revolves around being hard to catch. (rabbit themed).
SUPERHUMAN ACROBATICSEscape Artist [-1]
Description: Gravity doesn't seem to apply to you the way it does to normal people. You can dance on a tightrope and jump like a flea. You are almost impossible to catch.
[/s]Skills Affected: Athletics, Stealth
Effects:
Inhuman Balance Wriggle: You are hard to pin or catch.You can move freely and without penalty over throughany surface sturdier than a spiderweb. natural foliage, brush etc...You never fall accidentally and you may add four to your Athletics skill when using it to resist an attempt to knock you down using it to overcome grapples..
Impossible Jumps. Add four to your Athletics skill when using it to jump.
Soft Landing. You are immune to falling damage.
- The moving through foliage and natural borders is a bit more limited than the original power
- +4 to resist grapple is as limited as resisting a trip maneuver
- +4 to jump helps you escape by bypassing obstacles an enemy might not be able to
- immunity to falling(maybe can be changed to armour = to half your athletics which stacks with resisting falling damage. Enemies can't follow when jumping off a cliff
I'd like to add a bonus to stealth for hiding. Maybe by reducing the jumping bonus to 2, it could also add 2 to the 'hide' trapping of stealth?