Looks like the second list plan is a go.
But first, here's the first part of the planned update to the first list.
Stuff I did:
-Tweaked Living Threshold so that its weapon rating varies and it lets you punch ghosts.
-Edited Shadow Rip and Shadow Rend so that they don't require Powers not on the list anymore.
-Edited Puppeteer to not refer to the IoP that the Power was originally made for.
-Reformatted Sponsor.
-Reformatted Aura Of Influence.
-Removed Conceptual Thaumaturgy.
-Added Enthrallment, Reality Marble, Reality Marble, Puppeteer, Shapeshifting Disguise, Aura of Obscurity, Shadow Rip, Shadow Wraith, Long Reach, Telekinesis, Living Threshold, and The Lord Is My Shepherd.
-Added IP?... Please instead of editing Noob Security Systems to not reference IP?... Please.
-Edited Emperor Blessed Tech.
-Removed old versions of Telekinesis and Long Reach.
-Corrected a typo in Bag Of Tricks.
Stuff I still need to do:
-Collect the various "attach this to an IoP" Powers (Spiritual Weapon, Manifested Blade, the whole Shape-shifting Weapon series) and edit them into something good. Get ways and means to help if possible.
-Finish Super Math and add it to the list.
-Rewrite the Scarlet Sword Form Powers. Get ways and means to help if possible.
-Edit Phantom Slashes to make it more clear. Get ways and means to tell me what it was supposed to do if possible.
-Correct sundry typos, etc.
-Consider new sorting system.
-Make second list.
Stuff I removed:
LONG REACH [-1]
Description: You have very long arms or some other advantage that lets you punch someone from the other side of a room.
Skills Affected: Might, Fists, Weapons, other skills
Effects:
Long Reach. You have a basic range of one zone. Among other benefits, this extends the distance at which you may make unarmed and melee weapon attacks, maneuvers, blocks, and grapples.
Extended Reach [-1]. You have a basic range of three zones. Among other benefits, this extends the distance at which you may make unarmed and melee weapon attacks, maneuvers, blocks, and grapples.
Restricted Reach [+1]. (Requires Extended Reach) Your Extended Reach power applies only to a specific type of action, like swinging swords or picking pockets.
TELEKINESIS [-3]
Description: You can exert physical force with the power of your mind alone.
Skills Affected: Conviction, Discipline
Effects:
Mind Over Matter. You may use your mind to exert force upon targets within your line of sight. This allows you to use all applications of the Might skill at a distance, using your Conviction skill instead of your Might skill. You may also perform other physical tasks mentally with your line of sight, using your Discipline skill to represent your dexterity.
Telekinetic Attacks. You may make physical attacks and maneuvers against targets within your line of sight using your mental powers. These attacks and maneuvers are controlled with Discipline and may be made with or without a melee weapon. Attacks made with this power without a weapon are weapon: 2.
Blades Of Force [-1]. When using Telekinetic Attacks without a weapon, your attacks are weapon: 4.
Force Field [-1]. You are protected by a shell of telekinetic power. You may use your Discipline skill to defend against physical attacks or to create physical blocks.
Telekinetic Self-Propulsion [-2]. Your telekinesis is strong enough to let you carry yourself. This allows you to fly as though you had the Wings power, using Discipline instead of Athletics to move around in the air.
Metaphysical Strength [-0]. (Requires Inhuman Or Better Strength) Your Strength powers apply to your Telekinesis rather than to your physical body. This increases your Conviction when using it to lift or break things, helps with your mental grapples, and increases the stress inflicted by your Telekinetic Attacks.
Unification Of Mind And Body [-1]. (Requires Metaphysical Strength) Your Strength powers apply to both your Telekinesis and your physical body. This provides all the benefits of Metaphysical Strength alongside all the benefits of ordinary strength.
Conceptual Thaumaturgy [-2]
As a massively skilled practitioner of the arts you can cast Thaumaturgical spells up to your starting complexity without the props by working through the magic in your head. As the spell is taking place in your head you can only take backlash instead of fallout when casting. This allows on the fly casting of low level Thaumaturgical spells at some risk to the caster.
As always, feedback is welcome.