Author Topic: Custom Powers Master List (Work In Progress)  (Read 202837 times)

Offline Locnil

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Re: Custom Powers Master List (Work In Progress)
« Reply #765 on: January 18, 2013, 02:30:43 PM »
I should have been more clear, can wards be built on them?

Technically, wards don't even need to be built on thresholds.

I'm pretty sure mobile wards are impossible though, or a least highly gamebreaking.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #766 on: January 18, 2013, 08:03:51 PM »
No.

If I wrote the Power in a way that implies otherwise, I wrote it wrong.

That would be really broken.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #767 on: January 19, 2013, 12:35:14 AM »
Aight, here's an edit. Tell me if it's good or not.

LONG REACH [-1]
Description: You have very long arms or some other advantage that lets you punch someone from the other side of a room.
Skills Affected: Might, Fists, Weapons, other skills
Effects:
Long Reach. If an action requires you to touch something, you can do it from a zone away.
Extended Reach [-1]. If an action requires you to touch something, you can do it from three zones away.
Restricted Reach [+1]. (Requires Extended Reach) Your Extended Reach power applies only to a specific type of action, like swinging swords or picking pockets.

TELEKINESIS [-2]
Description: You can exert physical force with the power of your mind alone.
Skills Affected: Conviction, Discipline
Effects:
Mind Over Matter. Whenever you would use your Might skill, you may use your Conviction skill instead. If you have a Strength Power you may apply its lifting, breaking, and grappling bonuses to your Conviction skill.
Telekinetic Reach. If an action would normally require you to touch something, you can do it from a zone away. If you use this effect to do something which requires good fine motor control, your Discipline restricts whatever skill you use.
Telekinetic Attacks. You may use your Discipline skill to hit people either unarmed or with objects. Attacks made with this effect include stress bonuses from Strength Powers and are treated as ranged attacks for the purpose of selecting defence skills.
Enhanced Telekinesis [-1]. Your Telekinetic Reach extends to everything within your line of sight. In addition, unarmed attacks that you make with this Power are now weapon 2 and may be enhanced with any Natural Weaponry upgrade except for Summoned, Explosive, and Ranged.
Defensive Telekinesis [-1]. You are protected by a shell of telekinetic power. You may use your Discipline skill to defend against physical attacks or to create physical barriers.
Self-Propelling Telekinesis [-1]. (Requires Defensive Telekinesis) Your telekinesis is strong enough to let you carry yourself. This allows you to fly as though you had the Wings power, using Discipline instead of Athletics to move around in the air.
« Last Edit: January 20, 2013, 05:58:54 AM by Sanctaphrax »

Offline Tedronai

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Re: Custom Powers Master List (Work In Progress)
« Reply #768 on: January 19, 2013, 01:43:14 AM »
The 'from one zone away' language is bothering me, but it's probably just my obsessive-compulsive tendencies. (I'm reading it as 'the things you can do from one zone away, you can do')
Even Chaotic Neutral individuals have to apologize sometimes. But at least we don't have to mean it.
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #769 on: January 19, 2013, 02:06:12 AM »
Oh, great.

You made me see it, and I can't un-see it.

I don't think anybody's actually going to be confused, but it's bugging me now.

Offline Tedronai

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Re: Custom Powers Master List (Work In Progress)
« Reply #770 on: January 19, 2013, 02:29:41 AM »
Oh, great.

You made me see it, and I can't un-see it.

I don't think anybody's actually going to be confused, but it's bugging me now.

That was basically my analysis, as well.  It's just...frustrating.
Even Chaotic Neutral individuals have to apologize sometimes. But at least we don't have to mean it.
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Offline vultur

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Re: Custom Powers Master List (Work In Progress)
« Reply #771 on: January 20, 2013, 02:17:15 AM »
Also, the new version of the Extended Reach upgrade appears identical to base Long Reach. (Should probably be "three zones away".)

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #772 on: January 20, 2013, 05:59:23 AM »
How did I...

I blame communist space elves.

Anyway, fixed. Dealt with the irritating wording oddity while I was at it.

Offline Locnil

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Re: Custom Powers Master List (Work In Progress)
« Reply #773 on: January 20, 2013, 06:15:40 AM »
How did I...

I blame communist space elves.

Anyway, fixed. Dealt with the irritating wording oddity while I was at it.

You really should do something about them one of these days.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #774 on: January 20, 2013, 10:06:02 PM »
I should, yeah.

Unfortunately, they live in a secret Russian space station. And I have no way of getting up there.

Offline Hick Jr

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Re: Custom Powers Master List (Work In Progress)
« Reply #775 on: January 20, 2013, 11:02:15 PM »
sooo....

anyone ever run a game at the Kennedy Space Center?

(i'm actually so down to play this)
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #776 on: January 21, 2013, 08:42:00 PM »
I never have. But it sounds like a cool idea.

Offline Gozer

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Re: Custom Powers Master List (Work In Progress)
« Reply #777 on: January 26, 2013, 01:53:05 AM »
and... another power for the community to chew on:

Aura of Obscurity [-1]
Description: You cannot be photographed clearly- be it film, digital, or video, you are somehow always out of focus, blurred, etc… Furthermore, people who don’t know you well have a very difficult time remembering you clearly.
Musts: a suitably sneaky supernatural, vampiric, or magical Aspect.
Skills Affected: Alertness, Contacts, Conviction, Deceit, Discipline, Empathy, Intimidation, Presence, Stealth 
Effects:
Image Obscurity: Unlike the Vampires of old, you can be photographed… it just doesn’t work very well. Film, digital and video images of you are always out of focus, blurred, or otherwise subtly altered in such a way as to make your image impossible to positively identify.

Veil of Obscurity: Rather like your image on film, people have a difficult time clearly remembering details about you. General information or memories are completely untouched.
“yeah, a guy came through here a while ago…”
Do you remember what he looked like?
“uh… not really. Average height and build, I guess…”
Did you talk to him?
“Yeah, I guess so… nothing important. Look, I, uh… I gotta go.”
Anyone who spends less than 1 hour in your presence is at -2 to remember specific details about you, their interaction with you, etc… Note that this power takes place as soon as you drop out of their immediate attention. People so affected generally tend to avoid those memories entirely, as their attention just never quite gels on you or your presence, leading to an overall feeling of unease which is best just avoided.
After 1 hour of contact, any rolls drop to -1. After 2 hours of contact, there are no specific penalties, but those memories will still tend to blend into the background, requiring specific attention or focus to accurately recall. Once a successful roll is made, no further penalties apply and people are able to remember you.

Shroud of Obscurity [+1]: As above, but the penalty never stops. Ever.
Every time the person tries to remember you, your presence, or anything about you specifically, they are at either -1 or -2 to remember specific details, depending on the length of contact that they are attempting to remember. In order to pierce the Veil enough to have any kind of meaningful relationship with a person, you have to spend a Fate Point. Once that point is spent, you have imprinted on that person’s memory enough for their memory to function normally.
Otherwise, good luck chatting up that cute girl at the bar. You better hope she doesn’t go to the bathroom… or turn to talk to someone else… or answer her phone…

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #778 on: January 26, 2013, 06:40:19 AM »
You know, we have a Power a bit like this on the list already. It's called Imageless. It doesn't affect memories, though, and it always seemed kinda weak to me.

I like the idea of a Power that makes you hard to remember, but I don't think your approach will work too well. A penalty to attempts to remember you only matters if remembering you requires a roll, which it generally does not.

Perhaps the Power could make a mental attack against everyone you meet. People taken out by the attack forget you as soon as you leave. That way most random NPCs will just forget you, but people who matter can take Consequences if appropriate.

Offline Mrmdubois

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Re: Custom Powers Master List (Work In Progress)
« Reply #779 on: January 26, 2013, 08:34:50 AM »
If its basically persistent it seems like a cheap way to make mental attacks, you're not even required to actively do anything if they fail to keep their attention on you and the power kicks in.

A fragile Aspect placement that can be Compelled makes sense to me.  Most NPCs wouldn't have the FP to burn to buy off the compel.  More important NPCs and characters could buy off the compel.  Maybe an upgrade to the power could make the Aspect sticky but it could be gotten rid of via repeat exposure.