I have some crazy idea over another all the time, sadly though, most of them vanish pretty much five minutes later, only leaving the taste of a great idea lost in the void behind.
Some things stay, and though I have not worked them out, I still like them, and am probably going to use them eventually.
Fallen ForgivenFirst there is the idea of a Fallen Angel that resides inside a huge and very old church, like europe old. there is one in particular I like for this, because it is pretty close to where I live:
clicky. The Fallen Angel is not exactly good, but inside the church he sees the error of his ways and tries to redeem himself. Some of the clerics know about him, and they try to help him achieve his goal. The biggest problem for him though is, that he can never leave the church before he is fully redeemed, because his darker nature would take over again, without being on holy ground. He would be a great face for a faction inside a city, I think.
Terrible TwosomeAnother idea came to me, when I listened to WN again the other day, especially the terrible twosome, the twin trainees in camp kaboom. Twin brother wardens with the power "twin instincts". It is basically pack instincts for the two of them, making them a pretty effective team in the field. Maybe even allowing them to share backlash, if one of them needs to. They are pretty much at the same time one and two persons, that should make them able to do all kinds of magic. I generally like the idea of twins+magic very much, there is a lot to play around with.
Ghost GirlThen there is a Dr Who inspired idea. There are a few episodes in the new series, that involve creepy children, and I loved them. My idea was that of a strongly gifted girl who was in a coma due to an accident (or possibly a mob shoot out to get more story hooks in). Her power manifested while she was still in the coma, granting her the ability of astral projection. Kind of creating a ghost impression upon her death, but after getting reanimated, she went inside her ghost body instead her real body. She now appears randomly(or is it?) in town asking those who can see her for help.
Yesterday's Year (was "
The Year that wasn't", but the others all made for neat alliterations, and who am I to stand in the way of poetry?)
This is a story often told, I know of at least two tv shows that have done so (Startrek Voyager and again the new Dr Who), but there are possibly a lot more. The idea is, that pretty much everything goes down and it goes down hard. Imagine cowl finishing the darkhallow, and the year that might follow. The characters are chased, beaten down, holding on by the skin of their teeth, and after one year of hell, the opportunity arises to rewind that whole year as if nothing happened.
I am pretty torn on this one myself, because you either have to tell your players about your intentions from the get go or you keep it a secret. If you tell them, they might shrug every major event of as "it's not going to have happened" (I'm sorry, I'm not sure I could even work out the right grammar in german for this). On the other hand, if you don't tell them, they might get pretty angry and frustrated, when you trash everything right in front of them, without anything they could do about it.
Oh yeah, and there is the whole Timetravel-Lawbreaker thing. But hey, that year should be bad enough to make them want to break every single law without hesitating. Twice.