Hello everyone! Before I begin, let me set the stage:
The game is set in London, 1867, with a power level sitting at Chest Deep. My party is currently working against a villain of my creation that is a supposed Chinese "Princess" that is to be wed to a family of some standing. They've realized that said "Princess" is not of noble birth, and she seems to be no more than a plant for the local opium ring.
In order to avoid a scandal, they need to "defeat" their villain without physical violence and without putting the family's reputation at risk. (And yes, my party DID string all this together to fit with the time of the story). The current goal is simple: get the "Princess" to be away from home, and either convince her that it's best to leave, admit her goals and politely surrender, or to discreetly "remove" her.
To achieve this goal, the two major casters (Thaumaturgists) want to lay a pretty big whammy on her to make her "uncomfortable with the familiar," which they want to use to get her away from home and come to them (since they are closely tied). Originally, they wanted her to simply admit the truth to everyone, but I ruled that as being the equivalent of being Taken Out, and the party shuddered at the 32+ complexity.
This is where I am still trying to determine the best way for this to work. For this set situation, would it be better to:
A) deal enough stress to apply a minor and moderate complication (and one extra stress) to make this stay around for a while. (Complexity 20; 8 for the highest potential roll, 8 to have it high enough to deal at least a moderate consequence, 4 to overcome whatever threshold she is sitting behind)
B) Perform this as a manuever to apply a sticky aspect (or multiple sticky aspects) of being "Uncomfortable with the familiar." (Complexity of 10; 8 to overcome her estimated best roll, +2 to make the Aspect stick. Can add more for potential thresholds)
C) Stick with the original and make it worth being "Taken Out"
Any thoughts?
Currently, we are sitting on the first one, but as I think about it, the manuevers just seem like the better overall choice. Any suggestions and/or similar situations would be greatly appreciated.
--Crion