ALICE HEILWIG HARRISSONHigh Concept: The Red Queen Trouble: Have Sword; Will StabOther Aspects: The Family Trade in War, The Bigger They Are The Harder They Fall, The War God's Own, Deimos and Phobos; sibling bonding Stress and Consequences: Physical OOOO(OOOO) armor 2, Social OOO Mental OOOO
Refresh Level and Fate Points: 10, adjusted to 1
Born to a family of Irish arms dealers in the late 1980s, Alice Heilwig Harrisson lived an eventful early life. Growing up in the midst of illegal arms trade, deals with faeries and major acts of terrorism made her resentful of the family trade. She focused more into athletics, healthy living and the study of history - which soon evolved into study of medieval history, which soon evolved into practice with medieval weaponry. Winning several fencing competitions at a young age, she focused in her sports and friends and away from family meetings. It was not until the giants came that her life drastically changed. Mixing arms trafficking with supernatural deals is unwise at best; the competition made a deal with a pair of giants to break down the Harrisson house with the entire family inside. Waking up at the dead of night as the building shook and seeing a massive face at the second-floor window, Alice grabbed her fencing sword and lunged. Somehow she maintained perfect balance despite the shaking floor, executed a masterful jump through the window completely unharmed, and buried her sword in the giant's single eye up to the hilt. The other giant - a cyclops, actually - was eventually brought down by the family's contingent of machinegun-equipped guards but though the family survived, the house was lost. Financially reeling from the damages, a few members of the family were cornered and captured by mortal authorities. Alice didn't much care; that night she'd survived her first real battle and taken her first life. Her supernatural talents with the blade fully awakened after that and a week later, she was visited by an emmisary of her father - her real father, Ares, greek god of War. All of eighteen, the young swordswoman spent much of her resources relocating to America, away from mortal authorities and her family's supernatural enemies both in order to find her own way in life. Over the seas she met her two older brothers Deimos and Phobos in a Mettallica concert; they took her in for a couple of weeks as they spread the terrorist scare that fueled the War on Terror and taught her a few tricks with the blade the modern world had not seen for a couple millennia, before disappearing without trace as soon as the War was put on hold. Alice lives in San Francisco ever since.At only an inch over five feet and a pound under a full hundred, Alice is small by most standards. Curvy, athletic and with striking red hair and amber eyes, she is no-one's idea of a mighty warrior. Naturally, she agrees with that assessment; she would pick lightning-fast, nimble, skilled and smart over mighty any day. While a bit stronger than a human her size would be, Alice's real ability is agility; she is at the very upper limit of human manual dexterity, reaction time and reflexes, a skill she has honed to a great extent in swordsmanship of all types. While an exceptional human could attain such levels of skill after decades of training, she seems to acquire such traits naturally. In addition, she is a supernatural embodiment of War, being able to both sense violence and better cause it, as well as resist violence done upon her. Due to her name, temperament, complexion and her onetime stunt of decapitating a black court vampire in a single blow, those that know her gave her the nickame "The Red Queen".
Powers and Stunts:[-1]
True Aim: for melee bladed weapons
[+0]
Inhuman Consitution[+0]
Echoes of Violence: Alice can sense when physical violence will happen ahead of time, to the point of sensing near-future wars. Warning people of her premonitions or trying to avert said violence seems to have no effect or even propagate it. Not that the Red Queen would ever try to stop violence; she loves it far too much. (similar to cassandra's tears)
[-4]
Supernatural Toughness[+3]
The Catch: poison
[-1]
Olympian Guardian (as per sacred guardian)
[-1]
Off-hand weapon training[-1]
Way of the Sword: +1 to attacks with european swords and daggers
[-1]
Dance of Death: when employing only melee combat (melee weapons, fists) unarmored and unencumbered, +2 to dodge defense
[-1]
Strike and Move (as per shoot and move stunt - but for melee weapons)
[-1]
Quick Draw[-1]
The tell: Alice can read the intentions of opponents from the slightest twitch and act as they decide to act but before they've acted; she may use Alertness as an "ambush" trapping. Unlike an actual ambush, she may not set up the scene or apply aspects in advance.
Skills:Superb: Weapons, Athletics
Great: Discipline, Alertness
Good: Endurance, Conviction
Fair: Presence, Fists, Might
Average: Rapport, Survival, Scholarship, Resources, Contacts