I statted up the Chimera too (I know, not one of the 12 labors, but I worked on it when I was statting up the Hydra which is coming soon).
Chimera
High Concept: Mythic Three-Headed Monster
Other Aspects: Many Beasts, One Monster; Close-Combatant’s Nightmare; Force of Destruction
Skills: Weapons+5, Fists+5, Athletics+4, Endurance+4, Intimidation+3, Alertness+3, Survival+3, Presence+2
Powers:
Breath Weapon (Fire)-2
Catch (Ingested Lead, Researchable, Can Be Obtained Easily)+4
Supernatural Toughness-4
Supernatural Recovery-4
Multi-Headed Attack-7 (Snake, Goat, Lion)
Inhuman Speed-2
Supernatural Strength-4
Poisonous Claws-3 (Fangs of snake-headed tail)
Hulking Size-2
Stress:
Physical 0000(00)(0000)
Mental 00
Social 000
Notes:
The Chimera acts on Epic initiative. It is incredibly tough with its only weakness being ingested lead, which is incredibly poisonous. Up close, the Chimera’s multiple heads represent a very difficult challenge even for multiple opponents. The Chimera is incredibly aggressive, often attacking even when unprovoked. It attacks and defends at Epic. It likes to begin combat with its breath weapon (Weapon 2 fire), then close in and poison its opponents with its snake head. Its horns, claws and fangs are all effectively Weapon 6. Against multiple opponents, the Chimera uses Multi-Headed Attack. An effective battle tactic is maneuvering to aim just when the Chimera opens its mouth and attack there with a lead weapon (lead tipped spear, bullets).
Multi-Headed Attack [-Varies]: -3 initially
Requirements: Must have high concept relating to having multiple heads. Must have a way of attacking with each head (Claws and/or Breath Weapon)
Skills Affected: Fists, Weapons
Effects:
Multiple Targets: You may make a spray attack with your fangs and/or breath weapon against a maximum number of targets equal to the total number of heads you have. Fangs (Claws) must be used against adjacent targets, but breath weapons may be used either against adjacent targets or targets one zone away. You make a single roll (either Weapons or Fists, whichever is higher), but apply the different weapon properties of each type of attack.
Multiple Minds at Work: You gain a +1 per extra head to all attack and block rolls.
Venomous Assault [-2 (one time, not per head)]: If you have Venomous claws (or a Poisonous Breath Weapon), you may opt to place a POISONED aspect on the target upon a successful spray attack instead of dealing stress.
Cost: -3 for two heads, -2 for each additional head