New thought/question for those who are planning or are already using the DFRPG in a non-standard setting:
How do you rule the use of magical or enhanced items?
In D&D and other fantasy settings, magical weapons that have special powers can be a dime a dozen, and are often rewards for the player for either an amazing deed (like the noble's wizard gifting a ring to protect the wearing) or just plain looting (finding that awesome magic sword after killing the dragon). With that in mind, would you still use the IoP rules and make the player pay Fate Points for something they earned as a reward, or did you have a better way of balancing this?
Also, for those of you who mentioned Deadlands: how are you doing Weird Science conception, creation, and usage rules? Would those items just be considered mundane with an automatic chance to be hexed, or do they have something more behind them?
Just some food for thought!
--Crion