... wouldn't it detract from the aspect nature of the game, unless your character had some twin element aspect thing?
You're right, we made it work through one of her aspects: "Ignite the Rain." That, plus me hewing a little more strictly to elemental definitions, encourages her to combine elements. It's part of her larger character concept (she's one of the few practitioners who can do this sort of thing), so it actually plays well with her aspects.
My only problem with the element system in evocation is that spirit is plain better, it can do pretty much everything all the other elements can do and it also has a large number of tricks all to itself (veils, mind-hack, illusions etc) and fire is pretty much the weakest of the elements because it can't really block bullets and physical force.
I agree with you about Spirit -- I think it needs to be split up, and some of its powers given to the other elements. Light could be handed off to Fire (along with veils and illusions) for a subtler side of
"Fuego!", and kinetic force could be given to Air (if it weren't such a big part of the novels). In my opinion, Spirit should have
no direct attack abilities (against physical beings, at least). Mental, sure. Against ghosts/spirits, sure. But if all you know is Spirit and you want to hurt someone, then drag them into the Nevernever with you where Spirit reigns supreme.
As for fire being weak, I think it has less to do with what Fire
can't do, and more to do with the fact that all of the other elements have been deemed to be just as good as Fire at dealing damage. Blowing things up is Fire's domain, period. This can be fixed with aspects: Your average free-taggable scene/maneuver aspect will apply to a fire spell over most other elements (think of all the examples in the books: "crates" burn, "gas mains" explode, "candle-light" implies fire, most people wear "clothes" that burn, etc... air/earth/water don't get as many, just as a practical matter). Fire is the go-to element for the ultra-attack where you pile on a bunch of temporary aspects and tag them all at once.
As for stopping bullets, fire can deflect them with mini-explosions (see the climactic scene in Firestarter; Drew Barrymore could evoke some serious Fire as a kid, and deflected bullets with it). As for physical force, obviously this depends on context, but use fire's fear/pain effects to ward off (i.e. block) physical attacks, deflect them like bullets, destroy the incoming physical force, etc. If you mean spirit-force, then yeah, that's trickier. I can't remember exactly how Harry
, but didn't that have something to do with spirit-meeting-fire? You could probably flip that around to justify a fire-block against spirit force, but in fairness, Fire is not a stopping element and
should be weakest at defense.