So, I'm currently writing up a bunch of monsters from classical mythology (specifically the 12 Labors of Hercules, although I'll do more after that and post them all on here when I'm done). However, I'm running into a snag.
Many monsters in these myths have multiple heads. I'd like a way to model that. Specifically, I'd like these monsters to be able to make multiple attacks (one per head).
Here's what I've come up with:
Multiheaded (-Varies)
Description: You have multiple heads and multiple brains which work independently of one another.
Musts: Must have Claws (for fangs) or Breath Weapon.
Skills Affected: Fists and/or Weapons.
Effects:
Multiple Targets: You may use Claws or Breath Weapons as a Spray Attack with a target limit based on the number of heads you have. Claws must be used on adjacent targets, while Breath Weapon may be used on either adjacent targets or targets one zone away.
Natural Weapon: You may use your Weapons skill when using your Claws, including when using the Multiple Targets effect allowing you to use both Claws and your Breath Weapon in the same spray attack.
Multiple Minds at Work: You get a +1 bonus per head to your Weapons or Claws roll when making Multiple Targets spray attacks.
Cost: -2 per head with fangs, -3 per head with breath weapon
What do you think?