I've been toying with the Goblin-Knight Concept, and have created a few things to use with it.
So i'd like to present those here to get some feedback.
First: Sponsored Magic
Wyld Magic
Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation. These magics are under the sway and watch of the Erlking; making use of it will inevitably catch his notice. The Wyldfae are not as fixed in their ways as Winter or Summer are, the Erlkings agenda can change quickly, but he is usually neutral, and very instinctual. He is not about cruelty, but showing weakness is an invitation for him to pursue a target.
Cost: 4 Refresh for the package. And you need approval from the Erlking. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both.
Benefits: Standard Sponsored Magic benefits (YS:288). Instead of being effective against a certain type of Creature, like Seelie or Unseelie Magic, Wyld-Magic is particular effective when used to hunt. It provides a bonus of +1 to the power or complexity threshold of any spell used for that purpose. These boni stack with possible specialization boni for Evocation or Thaumaturgy.
In Addition, in a hunting context, Wyld-Magic may be used to perform Divination and Summoning spells at evocation speeds and methods.
Second: The Spear of the Wild Hunt, an Item of power wielded by the Goblin knight
Spear of the Wylde Hunt
It is what it is: A long-bladed, well balanced, medium length hunting spear (Weapon:3, Melee&Thrown). Unbreakable. When wielded by the Mortal Champion of the Erlking it grants the following abilities.
+2 IoP Bonus
-1 Imbued with Balefire: If the Wielder so chooses, the Power of Belefire may be channeled through the spear, covering it in bright green flames and increaseing it's Weapon rating by +2, possibly overcoming catches that may be satisfied by “magical fire”.
-1 True Aim: When used in a manner appealing to the Erlking, all rolls to wield the “Spear of the Wylde Hunt” recieve a +1 bonus.
-1 Never Far from Reach: After using the Spear as a thrown Weapon, the rightful owner can recall it to his hands as a supplemental action. This only works if the Weapon is thrown. If it is taken from the bearer and/or intentionally kept from him, this ability does not work.
Total Cost -1
Third: Minor Abilities
-1 Mystical Tracker
Upon getting the metaphysical “scent” of a target you can attempt to track it wherever it goes, using Investigation or Survival.
Basically this allows you to do an equivalent to tracking spells that only works on lifeforms. You need a "scent" which means either a symbolic link, or personal knowledge of the targets aura. Reading targets auras for the purpose of tracking and getting scents, and only for those purposes, is part of this ability.
-1 Relentless Hunter: You are extremely hard to shake off. Add +2 to your rolls to track.
-1 Cloak of the Hunter
This is simply the Minor Veils part of Glamours
Veil with Discipline or Deceit. Only self, things that belong to you, or those that have a pact with you.