Another issue that has come up is how to deal with pushing someone to "certain doom" from a rooftop, cliff edge or ship - how big chance should the victim have to resist such maneuver?
That would strike me as an
attack, dealing stress. Consequences, or a taken out result, would reflect the nature of said attack.
As for pushing/pulling someone with magic, why, that is simply the fluff of an
attack. A kinetic blast can throw someone into a wall. Providing the wall is in your zone, and it makes sense narratively to describe it so. One could I guess make a
declaration that the blast moves them zone-wise, if it is that necessary.
As for mechanically moving someone from zone to zone. The best I can suggest is you read Harry's side text on page 253YS about 'move actions'. Personally I would suggest: a
contest of some sorts. Possibly a
consequential contest. The spells shifts being the Evocators value, resisted by the target's endurance or athletics. I know they're officially non-conflict actions, but it would strike my as the most fluent way of dealing with it.