Hello all,
I was working some more on a character for a submerged game, and I decided on a focused practitioner focusing on Earth magics, so I decided to make something that he would use as a focus, and a useful Item of power, here is my first draft, as I get your point of views I may adjust it. I think it would also be easy to drop this character down to waist deep, or chest deep without to much trouble.
High Concept: Orphaned Apprentice Wizard
Aspects: Orphan of the Red Court War, Live to Run Away Another Day, My Father Made It, Some Things Just Deserve It!
Skills
Superb +5: Weaponry
Great +4: Lore, Discipline
Good +3: Stealth, Empathy, Endurance
Fair +2: Conviction, Presence, Might, Contacts
Average +1: Athletics, Resources, Scholarship, Rapport, Deceit
Stunts (Both are from the Home brew Stunts Master List)
Parry Everything:
Enchanted Item Master:
Powers: Refresh +6
Thaumaturgy: Crafting Frequency +1, The Sight, Soul Gaze, Wizard's Constitution
Item of Power: Claws, Breath Weapon, Discount: +1
Enchanted Item
Enchanted Bracers:
-Effect: Block: 6, or Armor: 3
-Frequency: 3 uses
Base Refresh: 10
Adjusted Refresh: 2
Combat Break Down:
Defense: +6 to defend vs. Physical attacks, +1 to dodge against non-physical attacks.
Attack: +6 to hit
Damage: +2 stress per hit
Armor: Armor 3, 3 times per session.
Notes: No mental stress per attack.
(Character Edited due to advice.)