Hello all,
After reading some of the posts on my shotgun parrying thread, I was also thinking that a new power could be great something that could be used to deal with the irritation, I feel and many others feel towards the Claws, and Breath Weapon powers being so narrowly written.
Please provide any advice or suggested changes to the power, if you find them warranted, or if I wrote something confusing.
Cost: (Variable, the base damage of the weapon, usually 3.)
Name: Always Armed
Description: You have the innate ability to summon or banish a copy of any weapon forged by man into your hands.
Skills Affected: Weaponry, Guns
Effects: As a supplemental action, This power summons a high quality weapon of some type into your hands, it may be changed whenever you wish or banished back to wherever it comes from. The weapon comes loaded if it is a gun of some type.
Upgrades:
-1: The weapon may be summoned reflexively as a free action, if you are not expecting combat, or if you need a different type of weapon.
-1: The weapon may be split into 2 separate weapons, each of no higher cost than the base cost of this power.
-1: When you summon the weapon it may come with a sticky aspect chosen at that time, that may be tagged once for free. This is usually something like silver ammunition, or forged of cold iron.
+1: If limited to a single weapon or gun. Such as Shotguns, or Pistols.
Special: This power explicitly is allowed to perform maneuvers, or spray attacks if the type of weapon makes sense, or if a stunt would modify the weapon to be able to perform that action.
Personal Notes:
-Circles: I doubt the attacks of this power could harm something on the other side of a Circle? It probably would also be turned back into harmless ectoplasm if you become trapped in a circle?
-Thresholds: Same thing as a circle so probably the same effect, and would make an interesting and surprising weakness if your human with this power tries to storm someones home.
-Might get around a few catches just by being not forged by mortal hands. . .