It's my first game using the FATE rules so I'm still a bit slow on making connections in the rules...
Anyway I'm looking for ideas on magic items my character might reasonably be carrying and using.
I'm thinking she'd probably have an Enchantment Focus, +2 Enchanting Strength...
That should leave 4 magic items available.
I'm thinking I'd have an armored coat and maybe a "nuker" (weapon 4, useable 3 times). However with my native Toughness, an armored coat isn't that much of a necessity...
Is there a way to make a potion or item that would "enhance" her native Toughness? I've looked about on the forums without much luck...
Also what about a device or potion to impart The Sight?
Also I'm fine not having Foci devoted to the Sponsored Magic, I'm going to avoid using it as much as possible... for awhile anyway... and yes, I know I could build the character a bit more "optimized", that's not what I'm looking for though. I like the build, it's something to grow into.
And I'm thinking of leaving a potion slot open... so... help?
The character basics:
High Concept: Orphaned Changeling Enchanter
Template: Changling - Redcap Mother
Trouble: Little Girl
Other Aspects:
Heavy Load, Small Shoulders
A Unicorn (Rainbow) in Every Storm
It's Only Paranoia If No One Is Out To Get You
Great 4: Discipline, Lore
Good 3: Conviction, Deceit
Fair 2: Alertness, Endurance, Stealth
Average 1: Athletics, Contacts, Craftsmanship, Investigation, Weapons
Mental Stress: 4
Physical Stress: 3(5)
Social Stress: 2
Hunger: 4
Refresh Rate: -6/7
Powers:
Rituals (Crafting) [-2]
Human Guise [-0]
Feeding Dependency [+1] (anything she can eat)
Toughness [-4]
---Catch: Cold Iron [+3]
---(ubiquitous item +2, researchable +1)
Sponsored Magic [-4] Unseelie