@tymire: But a scene aspect can only be 'tagged' once, and then she's no better off than anyone else unless she spends fate points, correct? Something that always bugs me a bit about some of the maneuver/scene aspects/Declarations is that sometimes it seems like there should be some more 'relative strength' on them... ie: Being blind and being off balance shouldn't have the same value. A aspect that's harder to set up, like, say an amplified magic zone, seems like it should be always on. Rather, I guess, it feels like the work they put into setting up a situation/aspect should pay off more than just "oh, I show up to the combat and apply maneuvers to the scene"
@Wolfwood: Actually, the vampire is already using a social conflict against the artist character, and if he succeeds, the artist is going to get convicted of being a child molestor/stalker (something along those lines). It's just none of the 3 completely social oriented characters seem to realize "Hey, we could help out on this/engage in our own counter-campaign".
I do see your point about forcing the issue on them. But @toturi: Yes, it kind of does. I find it boring when the players have untainted successes that they didn't have to work their asses off to acheive. And if I'm bored with the story I'm telling, I'm not having fun. And further, them not coming out like roses is like a giant plot device engine to help my game move forward. Conflict drives stories ya know?
@noclue: I'm still pretty iffy on compels (and I'm bad about handing out fate points too) cause I'm still so used to D&D where the DM controls everything that's not a PC and the PCs have absolute control over themselves unless magically controlled. So I guess I feel like 'compel' to fight the vampire is taking away their choice. Plus, the Kincaid-expy has enough FP to just buy out of it. I do want to offer the players "and here's power with a price!" but they all seem SUPER gunshy of making any deals with things stronger than them. I've suggested to them involving other vampires, the fairy courts, simply bigger badder creatures, etc, and they're all like "eeeeeeehhhh no."
@Roxy: I really lik the idea of the field is a temporary power, I think that would be the best way to express it mechanically. I did try and set them up for a big church shoot out last time, but they refused to engage, and Antonio wasn't interested in a big public fight for no gain (the paintomancer and sorceress were absent).