I've been working on an Artificer/Alchemist build, one that would take full advantage of the Enchanted Items rules, including leaving slots open to declare potions on the fly.
I was debating with myself over how much strength versus frequency I should give various items when I stumbled onto this gem...
Your Story, in the Thaumaturgy section, Crafting, Enchanted Items:
"The user, if a practitioner, may use an enchanted item again for one mental stress per use."
I think that's a really big deal rule that doesn't get mentioned much, especially in those threads where people complain about the lack of "always-on" enchanted items.
Now I want to build an Enchanted trenchcoat (like Harry's duster) with block/armor on it, 3 free uses, etc. knowing that even after those three uses, I can get another two or three uses out of it in any given combat essentially for free. That is, on a character without Evocation or Channeling, those mental stress slots can still be put to good use, but they clear out after the fight as usual!
What do you guys think?