Yeah, that's the idea. It might be easy to resist at first, but then get harder each time it happens. My idea was to have separate mini-events described to each character prior to the start of the campaign, just to get things rolling and give them each a goal or interesting tidbit to look into.
The shapeshifter mini scene was to wake up naked in the woods with a half eaten deer beside him. Something to say, "oh, that's not normal!"
When he first gets hit by the "attack" in-game, he'll have an idea of what might be happening, even if he resists.