1. What is a non-combat interesting way to use earth magic?
2. What is a single target interesting way to use earth magic?
3. What is an area of effect interesting way to use earth magic?
4. What is an interesting way to block using earth magic?
5. What would be an interesting way to impede someones movement with earth magic?
6.Can you think of anything else that would fit the Dresdenverse and be really neat in a game for earth magic?
By any means if you come up with a field I missed or you just have a great idea on some way to improve the game please post it. I'll respond to this so you guys see what I mean.
Non-Combat Earth Magic a) Use as a maneuver to accomplish any terrain shifting. Earth magic can get you out of a mudslide just as quick as it can put you in one. Ride a pile of dirt and stone up to the 10th floor of a building. Create a fault line for later use. Remove your neighbor's annoying satellite dish that blocks the sun to your rose bushes. Seal over the entrance to a ghoul cave.
b) B&E - use earth magic to walk through a cement wall. Cover your tracks (physically) by having the dirt in an area not carry your prints. Excavate a grave for connections to dead people. Burrow into/under something.
c) Launch a full-on campaign to drive someone crazy. Use earth magic to roll their car into a different parking spot. make the ground under their feet move ever so slightly so that they always experience a sensation of falling, or an earthquake. Spell out words on their bathroom floor using the available dirt; time the spell to scatter in a few hours. Pants them publicly using gravity spells. Reverse gravity on all the water in their bathtub, but not them. Then drop the water on them, splashing everywhere.
d) Find and collect rare earth metals, for improvements to your golems or wards. Plus, rare earth metals are hard to extract and expensive, so there's your resource justification.
single target attacksa) Magnetism: throw signs, cars, steel girders, or "all available metals" at someone (create an impossibly strong magnetic field near them; targeting roll indicates how closely you were able to place the field to the target). Think magneto.
b) gravity:
dresden has increased the gravity around someone, causing everything to implode towards that point. He did some other fun stuff with gravity in the same short story, incl. just squishing a vampire by increasing gravity under their feet.
c) Grate someone by having the earth become like sandpaper and then shake it back and forth.
aoe attacks as above, with 2 shifts put into area?
blocks a) Vs alertness: dustcloud, pile dirt onto windows, loud rumbling sounds, remove scents, make everything smell and taste like dirt
b)
impede movement this is same as block vs athletics, driving, or other movement: pretty much anything ppl have listed: turning the road into sludge, increasing gravity, ect. I like the idea of increasing the weight of the items on them. You could use a spell that lasts for a few rounds and get a result of ppl taking off armor, weapons, clothes, backpacks, to move forwards, but not knowing the duration ends soon they leave their stuff there to get away.
c) vs magic: disturb or tie up ley-lines as a form of magic block (you've tied up the available magic)
d) vs a physical attack: gravity, magnetism, block with rock, cover your flesh in rock for a second
e) vs a mental attack: assume the mentality of stone.
f) vs a social attack: embody the poker face, emotionally become stone and unavailable for influence.
g) vs a maneuver to, well, out-maneuver you (flank, surround, ect): alter the ground to make surrounding you harder
h) vs a contacts check (you're trying to keep someone from getting info): take out the 4g network, man.
i) vs a stealth check: make the ground ring like a gong when someone steps.