Jasha ScheoldersonOriginally one of the rare people born with an instinctive understanding of a type [biomancy] of magic Jasha fell in with an animalistic Wyldfae/Outsider cult in his late teenage years. The cult managed to survive undetected for a few years due largely to the distraction of the red court white council war. Jasha was one of the few who didn't either die or end up horribly deformed from the wardens inevitable response and the cults own reckless use of trans-formative magics.
Aspects
High Concept: Sorcerous Scion of the Old Way
Trouble: The oblivion war
Other AspectsDisproportionate Retribution
I protect what's mine
"And what rough beast, its hour come round at last"
Heart of a Wolverine
Ancient Fae Mask
Skills [/35] Max Superb /+5 apex skill: Lore
5 Superb [2] Lore, Conviction
4 Great [2] Discipline, Scholarship
3 Good [2] Endurance, Presence,
2 Fair [3] Intimidation*, Empathy, Fists
1 Average [5] Athletics, Rapport, Survival*, Investigation, Alertness
0 Mediocre [13] Guns, Stealth, Contacts, Craftsmanship, Driving, Performance, Resources, Deceit , Burglary, Weaponry, Might,
Languages known: English, Ancient Sumerian, Etruscan, Latin, [Greek?]
Stress Tracks Physical OOOO Social OOOO Mental OOOO Hunger OOOO
Minor +2 Moderate +4 Major +6 Extreme +8
Minor [Mental]
Alternate form
5 Superb [2] Fists[+1], Athletics
4 Great [2] Investigation,Alertness
3 Good [2] Endurance, Conviction,
2 Fair [3] Survival* Might [+3], Lore
1 Average [5] Presence, Stealth, Intimidation*, Discipline, Scholarship
0 Mediocre [13] Guns, Contacts, Craftsmanship, Driving, Performance, Resources, Deceit , Burglary, Weaponry, Empathy, Rapport,
Languages known: English
Stress Tracks Armer 1 Physical
Physical OOOO Social OOO Mental OOOO Hunger OOOO
Stunts & Powers Capacity 10 [-9] Available Refresh: 1
Thaumaturgy -3 +1 Magic items: Complexity.
The Sight -1
Soulgaze -0
Supernatural recovery -1 Easily researched, attacks against the soul +3
Human Form -2 Feeding dependency: Meat/Blood +1, Base +1
Beast Change -1
Echoes of the beast* -1 +1 Survival, +1 Intimidation, Dark-vision, Speaks to predatory animals.
Inhuman Strength -2
[External Powers]
Item of power -2 [Psychometry -1, Sponsored Magic -3.]
Enchanted Items
1EIS Enchanted Item: "Silver Piercing Crown Set" Block 6 or Armor 3 vs Mental 1/Game
1EIS Enchanted item: "Torso and arm tattoos" Block 6 or Armor 3 vs Physical 1/Game
Focus Items
1FIS Metal piercings going up the left arm +1 Power: Autumn magic: Offensive
2FIS Ancient Fae Mask +2 Autumn Magic; Control: Offense
Rotes
Jasha's Force lightningEmerald lightning shoots up from the ground to be gathered in/along Jasha's Bracer's which he then channels at an enemy target.
Type: Earth, Evocation, Attack
Power: 6 shifts
Control: Discipline + 2 [6]
Duration: One Attack
Effect: Emerald lightning is hurled at an enemy
Charging
Emerald lightning shoots up from the ground to be gathered in/along Jasha's Bracer's.
Type: Earth, Evocation, Maneuver
Power: 6 shifts
Control: Discipline + 2 [6]
Duration: Scene
Effect: Gain two free tags on the aspect Lightning Charged.
Circle of EarthType: Earth/Autumn Court, Evocation, Maneuver
Power: 6 shifts
Control: Discipline. +2 [6]
Duration: Scene
Effect: Create the aspect Casting circle which can be tagged twice, or a block 6 ward vs one target who is standing on the ground.
Poping clawsType: Biomancy, Offensive, Maneuver
Power: 4 shifts
Control: Discipline. +2 [6]
Duration: Scene
Effect: Grow weapon rating 4 claws.
Notes: This is a thaumaturgical biomantic affect at evocation speeds. This will often be used at the same time as he activates inhuman form.
Common rituals used.
Strength of the Deep Earth [given a rote slot]
Type: Thaumaturgy, Biomancy/Sponsored Magic
Complexity: [15] Strength 12 Block or 6 armor against any harm that would not be sufficient to shatter a mountain or otherwise destroy a equally large concentration of stone, as long as some part of you is in contact with the ground.
Duration: A week
Effect: Block or Armor 12, Duration [2], is armor 6 for duration.
Accomplished via: base lore of 5 . Ritual bloodletting to consecrate the area to my purposes [minor consequence] +2, Circle carved into the ground by magic. [rote spell carving the earth] +4, Only works if some part of you is touching the ground/and has cacth. +2. [restriction], minor consequence taken [patterns carved into skin +2]
True Rituals known Dawnrunning - Invocation of the horned god.
In the twilight hour between night and day the ritualist must hunt, and kill a prey animal [usually a dear] using nothing more technologically advanced then a spear. The ritualist must cleanse themselves of the taint of the modern world before the ritual begins.
Type: Thaumaturgy, Biomancy/Sponsored
Complexity: Duration [0 base for thaumaturgy is a day [2 shifts being used to extend the ritual to a few days in this case. Resulting in the negative aspect Noticed by the Fae], and strength [21]. complexity ritual
Duration: until the next sunrise, effectively 23 hours. Accepting a negative aspect*** would push the duration to a few days, but likely mess with your mind [via said aspect].
Effect: Enhance senses, instinctual response's, and physical acuity granting the ability to Tag any combination of thee aspects Strength of the Earth, Speed of the Deer, Enhanced Senses, and Feline reflexes up to 7 times. Or with Story teller permission you can use these aspects in the place of fate points to pay the cost for temporary power-boosts following all applicable rules as outlined in “your world”.
Variations: A summer magic, and wyld court sponsored magic version of this ritual very likely exist. Most versions of this ritual very likely inflict consequences upon the caster along the lines of Feral Urges, and Noticed by the Fae.
Notes: This spell will very likely attracts the attention of the Erlkenieg, and possibly the summer queens as well.
Accomplished via: base lore of 5. Ritual cleansing of self to remove the taint of the modern world [conviction assessment +2], Going into the night, [seclusion for a night in the “wilderness” [Survival assessment] +2, Don't sleep [endurance]], +2, Take nothing with you beyond...[+2 restriction], Ritual dear hunt to invoke aspect of the horned god [Survival assessment +2], Prayer for the dears soul, thanking it for its sacrifice [lore assessment +2], 1 minor physical consequences taken Exhausted [+2], Accept the negative aspects Feral Urges, and Noticed by the Fae. [+4] [23 total]
*** "negative aspects are simply my way of referring to a point of sponsor debt being baked into the ritual.