Thanks all for the advice so far ^^
I wasn't sure if i wanted to come up with a whole new skill for force powers or not...
While walking down the isle of Kroger, I was thinking to myself that Conviction could technically work just as well for Force powers... But then I thought thats actually kinda antithesis to the true Jedi Code, and that Discipline would be more in line, with Conviction being lower, while being the opposite for a Dark Side Force User, having a lower Discipline and less control over their emotions, as that is what truly fuels their power, while having a very powerful conviction in their actions, ideals, and belief in themselves.
While this is a prototype kinda rough draft, I think I may like the idea of using something similar to this... It just feels right that force users would draw from separate skills to use the force, and such...
And another thing I was liking was the thought of keeping the refresh the same way... While someone may fall to the influence of the Dark Side of the Force, as long as they keep a positive refresh, they could attempt to balance them selves out, and at least be "human" enough to be players.. But if they were to fall too far into the Dark Side, as to cause them to go into negative Refresh then well.... We all know where I'm going with that, hehe...
Another idea I was toying with, but have NO clue how to actually get it working.. A basic kinda idea, of creating temporary refresh for powerful acts of the Force, something that would normally draw a person off the deep end, but the surges being something that both protects, and ultimately has deeper consequences upon the player... Most likely someone drawing too deeply upon the Dark Side of the Force for an act far greater then they could normally achieve, but actually drawing the Force into themselves, to act, before it leaves them again, changed and altogether different then before. I dunno, like i said, just a rough idea, one I think I like the concept of, just not even sure how to follow it...